TM7

Argentina
77 matches tracked
Last updated:

How does TM7 play?

Rating 0.92 (from 53 matches) K/R 0.68 ADR 77.8 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (46%).

Headshot rate 56%+10 pp · Ø 46% better than 94%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.92−0.08 · Ø 1.00 better than 24%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 27%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 1x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.26).

Utility hit rate 29%−7 pp · Ø 36% better than 16%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 79%
Enemies flashed per round 0.52+0.26 · Ø 0.26 better than 93%
Deaths per round 74%+2 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.06, ADR −6.5

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.90 · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 64%
0.68 better than 29%
75.5 better than 30%
0.98 better than 45%
50% of 100 duels right on the average
43% of 7 situations better than 66%
Dust 223
61% better than 85%
0.68 better than 33%
81.1 better than 64%
0.92-
47% of 79 duels better than 33%
30% of 10 situations better than 30%
Nuke10
70% -
0.66 -
72.9 -
0.87-
49% of 43 duels -
33% of 3 situations -
Inferno9
22% -
0.62 -
74.4 -
0.73-
26% of 27 duels -
100% of 1 situations -
Anubis5
60% -
0.71 -
75.2 -
0.90-
56% of 9 duels -
0% of 1 situations -
Ancient3
67% -
0.73 -
84.3 -
0.75-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TM7 plays

Across 77 matches TM7 averages K/R 0.68 and ADR 77.8; the rating across the 53 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 16% of level 7 players. Averages 14.9 kills per match with 56% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 16 of 53 matches the rating was 1.10 or higher (30%), in 24 it was below 0.90. In 29 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. Improved over the last three months: Headshots +2 pp, Win rate +16 pp. Got weaker: K/R −0.07, Rating −0.06, ADR −6.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.