TLBucky

United Kingdom
On FACEIT since 2015 258 matches tracked 80 matches in 30 days
ELO ▲ 19
2,067
30-day peak: 2,212
Rank EU
#199,567
United Kingdom #3,719 in United Kingdom
Last updated:
Next update possible in 1h 10m

How does TLBucky play?

Rating 1.05 (from 237 matches) K/R 0.76 ADR 82.3 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 237 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 3.7
Knife kills 3 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.3%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 2 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 2,212
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.5, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
53 matches · 53% win rate
In match 3 of the day −3 ELO
40 matches · 45% win rate
Between 0:00 and 6:00 +3 ELO, win rate 40%
On Thursdays ±0 ELO, win rate 35%

TLBucky loses the most ELO on Ancient: −26 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Cache
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
53% better than 54%
0.77 better than 64%
80.3 better than 44%
1.06 better than 61%
54% of 229 duels better than 66%
44% of 34 situations better than 66%
Anubis48
60% better than 79%
0.71 better than 35%
77.2 better than 29%
0.99 better than 35%
50% of 217 duels better than 43%
43% of 30 situations better than 66%
Mirage48
42% better than 18%
0.75 better than 57%
82.5 better than 61%
1.00 better than 42%
46% of 228 duels better than 22%
32% of 28 situations better than 31%
Cache36
67% -
0.86 -
90.4 -
1.21-
60% of 205 duels -
44% of 27 situations -
Dust 234
47% better than 33%
0.79 better than 74%
84.8 better than 69%
1.07 better than 63%
50% of 135 duels better than 42%
33% of 18 situations better than 39%
Inferno26
46% better than 24%
0.76 better than 67%
83.7 better than 64%
0.96 better than 27%
46% of 142 duels better than 17%
25% of 12 situations better than 21%
Nuke6
33% -
0.73 -
76.8 -
0.99-
57% of 23 duels -
29% of 7 situations -
Overpass4
25% -
0.61 -
73.2 -
0.88-
40% of 5 duels -
-
Vertigo3
33% -
0.78 -
88.3 -
1.07-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TLBucky plays

Across 258 matches TLBucky averages K/R 0.76 and ADR 82.3; the rating across the 237 rated matches is 1.05. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Cache with a 67% win rate in 36 matches. In 100 of 237 matches the rating was 1.10 or higher (42%), in 84 it was below 0.90. In 170 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. TLBucky loses the most ELO on Ancient (−26 ELO, win rate 53%). Things go best on Anubis (+93 ELO, win rate 60%). From match no. 5 of the day on, things go best: 62% win rate, +90 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.07, ADR −5.5, Win rate −6 pp. Unchanged in recent months: ELO at 2,212. Last 30 days: 80 matches, win rate 49%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.