TK-M7

Russia
117 matches tracked 38 matches in 30 days
Last updated:

How does TK-M7 play?

Rating 0.97 (from 96 matches) K/R 0.68 ADR 70.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+8 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 11%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 7%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 0.99+0.01 · Ø 0.98 better than 53%
Pistol kills per match 3.4
Knife kills 23 in 117 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.8%).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 41%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 2.1−0.1 · Ø 2.2 better than 41%
4Ks and aces 8x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.40+0.15 · Ø 0.25 better than 81%
Deaths per round 69%−4 pp · Ø 73% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +14 pp, ELO +238
= Stayed the same
ADR at 69.6, Headshots at 36%
▼ Got worse
K/R −0.05, Rating −0.20

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.71).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +62 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
59% better than 80%
0.72 right on the average
74.2 better than 21%
1.02 better than 57%
67% of 90 duels better than 99%
20% of 20 situations better than 12%
Anubis19
58% better than 75%
0.74 better than 63%
74.4 better than 23%
1.00 better than 53%
51% of 97 duels right on the average
50% of 16 situations better than 83%
Mirage19
47% better than 38%
0.60 better than 4%
61.6 better than 1%
0.92-
46% of 39 duels better than 27%
35% of 17 situations better than 47%
Inferno18
39% better than 13%
0.72 better than 56%
76.1 better than 37%
1.04 better than 68%
65% of 77 duels better than 99%
13% of 16 situations better than 8%
Ancient17
41% better than 23%
0.61 better than 6%
64.0 better than 1%
0.85-
38% of 26 duels better than 4%
36% of 14 situations better than 47%
Nuke9
44% -
0.70 -
71.8 -
0.99-
72% of 32 duels -
36% of 11 situations -
Cache7
29% -
0.64 -
63.1 -
0.86-
18% of 11 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TK-M7 plays

Across 117 matches TK-M7 averages K/R 0.68 and ADR 70.2; the rating across the 96 rated matches is 0.97. Biggest strength: Opening duels won at 57%, better than 93% of level 7 players. Most room to improve: Damage per round (ADR) at 70.2, better than only 5% of level 7 players. Averages 15.1 kills per match with 36% headshots. The strongest map is Dust 2 with a 59% win rate in 27 matches. In 29 of 96 matches the rating was 1.10 or higher (30%), in 44 it was below 0.90. In 83 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Things go best on Dust 2 (+156 ELO, win rate 59%). Improved over the last three months: Win rate +14 pp, ELO +238. Got weaker: K/R −0.05, Rating −0.20. Unchanged in recent months: ADR at 69.6, Headshots at 36%. Last 30 days: 38 matches, win rate 55%, net ELO +213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.