TJK_KenT
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average40% of 1v2s won and so well above the average (21%).
Weapons and aim
Average44% headshots and so clearly below the average (47%).
Impact
AverageExactly 2 kills in 16.3% of rounds and so well above the average (13.1%).
Utility and deaths
Strength6.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.77 (at the start 0.68). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.10 (at the start 0.99). Well above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 79.8. Last 3 months: 81.8 (at the start 76.7). Slightly above the average (79.2).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 43% (at the start 45%). Clearly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 42% (at the start 53%). Well below the average (48%).
Best month: August 2026 with 1,391. Last 3 months: 1,391 (at the start 1,334).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 30 · Inferno
- Highest rating in a match: 1.71 · Cache
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How TJK_KenT plays
Across 62 matches TJK_KenT averages K/R 0.72, ADR 78.9 and a rating of 1.03. Biggest strength: Utility damage per round at 6.5, better than 92% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 47% win rate in 15 matches. In 27 of 62 matches the rating was 1.10 or higher (44%), in 23 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. Things go best in match 1 of the day (−21 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −21 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +5.1, ELO +57. Got weaker: Headshots −2 pp, Win rate −11 pp. Last 30 days: 20 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.