TIMhehe

Sweden
On FACEIT since 2014 197 matches tracked 34 matches in 30 days
ELO ▲ 221
3,273
30-day peak: 3,273
Rank EU ▲ 667 places
#2,756
Sweden #93 in Sweden
30 days · prev. #3,423 · best #2,628
Last updated:

How does TIMhehe play?

Rating 1.09 (from 159 matches) K/R 0.77 ADR 85.2 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 159 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.3
Zeus kills1 in 197 matches
Knife kills 4 in 197 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 32x 4K, 2 aces in 128 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 6.2+2.3 · Ø 3.9 better than 94%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.17, ADR +6.9, Win rate +6 pp
= Stayed the same
Headshots at 51%
▼ Got worse
ELO −317

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.79 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
47 matches · 47% win rate
In match 2 of the day −72 ELO
56 matches · 50% win rate
Between 12:00 and 18:00 +4 ELO, win rate 42%
On Tuesdays −173 ELO, win rate 45%

TIMhehe loses the most ELO on Mirage: −100 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 36 · Vertigo

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
60% better than 67%
0.80 better than 70%
88.3 better than 78%
1.09 better than 60%
52% of 163 duels better than 46%
44% of 27 situations better than 66%
Mirage47
47% better than 18%
0.73 better than 34%
81.3 better than 45%
1.00 better than 27%
53% of 138 duels right on the average
44% of 18 situations better than 67%
Dust 226
38% better than 5%
0.74 better than 41%
80.5 better than 42%
1.01 better than 28%
48% of 110 duels better than 25%
29% of 24 situations better than 22%
Cache24
75% better than 91%
0.78 better than 44%
81.6 better than 31%
1.17 better than 64%
53% of 108 duels better than 39%
21% of 14 situations better than 13%
Nuke19
47% better than 19%
0.74 better than 36%
81.0 better than 42%
1.02 better than 28%
49% of 70 duels better than 26%
18% of 11 situations better than 10%
Inferno17
65% better than 61%
0.85 better than 72%
95.7 better than 83%
1.27-
56% of 54 duels better than 47%
60% of 5 situations better than 89%
Anubis7
71% -
0.86 -
97.2 -
1.28-
71% of 17 duels -
0% of 3 situations -
Vertigo3
67% -
1.01 -
110.5 -
1.47-
64% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TIMhehe plays

Across 197 matches TIMhehe averages K/R 0.77 and ADR 85.2; the rating across the 159 rated matches is 1.09. Biggest strength: Utility damage per round at 6.2, better than 94% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Cache with a 75% win rate in 24 matches. In 72 of 159 matches the rating was 1.10 or higher (45%), in 52 it was below 0.90. In 128 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.39. TIMhehe loses the most ELO on Mirage (−100 ELO, win rate 47%). Things go best on Cache (+135 ELO, win rate 75%). Improved over the last three months: K/R +0.06, Rating +0.17, ADR +6.9, Win rate +6 pp. Got weaker: ELO −317. Unchanged in recent months: Headshots at 51%. Last 30 days: 34 matches, win rate 74%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.