TILTERIUS

Turkey
On FACEIT since 2024 156 matches tracked 20 matches in 30 days
Last updated:

How does TILTERIUS play?

Rating 1.04 (from 106 matches) K/R 0.74 ADR 82.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 85%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +159
= Stayed the same
K/R at 0.73, ADR at 79.8, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
28 matches · 54% win rate
In match 3 of the day −32 ELO
30 matches · 40% win rate
On Anubis −24 ELO
29 matches · 55% win rate

TILTERIUS loses the most ELO on Ancient: −32 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Inferno
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
50% better than 44%
0.74 better than 48%
81.4 better than 51%
1.08 better than 63%
53% of 208 duels better than 59%
25% of 12 situations better than 17%
Anubis29
55% better than 57%
0.75 right on the average
86.0 better than 73%
1.08 better than 62%
51% of 98 duels better than 47%
29% of 7 situations better than 27%
Ancient28
54% better than 57%
0.72 better than 37%
82.3 better than 52%
1.06 better than 60%
43% of 83 duels better than 11%
60% of 10 situations better than 92%
Mirage21
48% better than 34%
0.73 better than 42%
80.1 better than 44%
0.94 better than 20%
41% of 87 duels better than 6%
44% of 9 situations better than 69%
Inferno8
50% -
0.84 -
91.9 -
1.11-
39% of 23 duels -
33% of 6 situations -
Cache7
43% -
0.65 -
68.4 -
0.90-
38% of 26 duels -
80% of 5 situations -
Nuke3
0% -
0.74 -
71.7 -
0.96-
40% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TILTERIUS plays

Across 156 matches TILTERIUS averages K/R 0.74 and ADR 82.1; the rating across the 106 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Anubis with a 55% win rate in 29 matches. In 38 of 106 matches the rating was 1.10 or higher (36%), in 38 it was below 0.90. In 79 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: May 2026 at 1.15. TILTERIUS loses the most ELO on Ancient (−32 ELO, win rate 54%). Things go best on Dust 2 (+79 ELO, win rate 50%). Match no. 4 of the day goes best: 67% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp, ELO +159. Unchanged in recent months: K/R at 0.73, ADR at 79.8, Win rate at 46%. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.