THoR_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average34% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 13.3% of rounds and so just below the average (13.6%).
Utility and deaths
Average4.8 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.71). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 1.05 (at the start 0.98). Just above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 83.4. Last 3 months: 80.2 (at the start 83.4). Just below the average (81.1).
Share of headshot kills
Best month: October 2026 with 37%. Last 3 months: 34% (at the start 35%). Well below the average (51%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 55% (at the start 59%). Clearly above the average (50%).
Best month: October 2026 with 2,573. Last 3 months: 2,510 (at the start 2,246).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 59%.
Patterns
From the last 197 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
THoR_ loses the most ELO in match 3 of the day: −54 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.31 · Inferno
Maps in detail
from the last 197 matchesCompared with players on the same level who have at least 15 matches on the map.
How THoR_ plays
Across 197 matches THoR_ averages K/R 0.74, ADR 80.5 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 34% headshots. The strongest map is Inferno with a 71% win rate in 34 matches. In 89 of 197 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 172 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. THoR_ loses the most ELO in match 3 of the day (−54 ELO, win rate 39%). Things go best on Cache (+30 ELO, win rate 48%). Match no. 4 of the day goes best: 75% win rate, +21 ELO. Improved over the last three months: Rating +0.07, ELO +264. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.2, Headshots at 34%. Last 30 days: 75 matches, win rate 53%, net ELO −41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.