THEXlD

Ukraine
107 matches tracked 107 matches in 30 days
Last updated:

How does THEXlD play?

Rating 1.14 K/R 0.81 ADR 89.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 107 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+7 pp · Ø 49% better than 92%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so well above the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.18+0.21 · Ø 0.97 better than 95%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (12.8%).

2K rounds 16.1%+3.3 pp · Ø 12.8% better than 97%
3K rounds 5.0%+1.2 pp · Ø 3.8% better than 90%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 17x 4K, 2 aces in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.8+1.7 · Ø 4.1 better than 84%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether THEXlD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −152 ELO
20 matches · 35% win rate
On Anubis −65 ELO
20 matches · 55% win rate
Between 12:00 and 18:00 −130 ELO, win rate 43%

THEXlD loses the most ELO in match 1 of the day: −152 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.40 · Ancient

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
59% better than 75%
0.86 better than 94%
91.0 better than 92%
1.23 better than 96%
58% of 112 duels better than 88%
38% of 24 situations right on the average
Anubis20
55% better than 63%
0.83 better than 91%
90.8 better than 92%
1.20 better than 95%
55% of 93 duels better than 76%
31% of 16 situations better than 32%
Mirage19
32% better than 4%
0.73 right on the average
84.0 better than 70%
0.99 better than 43%
52% of 91 duels better than 60%
29% of 14 situations better than 24%
Dust 218
50% right on the average
0.84 better than 93%
93.6 better than 96%
1.15 better than 90%
64% of 87 duels better than 98%
44% of 9 situations better than 69%
Cache8
38% -
0.64 -
75.5 -
0.92-
53% of 30 duels -
60% of 5 situations -
Inferno6
50% -
0.94 -
105.1 -
1.38-
46% of 24 duels -
80% of 5 situations -
Nuke6
50% -
0.87 -
88.9 -
1.21-
50% of 44 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THEXlD plays

Across 107 matches THEXlD averages K/R 0.81, ADR 89.4 and a rating of 1.14. Biggest strength: K/D at 1.18, better than 95% of level 8 players. Averages 17.6 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 54 of 107 matches the rating was 1.10 or higher (50%), in 27 it was below 0.90. In 107 matches with detailed stats: 17 4Ks and 2 aces. THEXlD loses the most ELO in match 1 of the day (−152 ELO, win rate 35%). Things go best on Ancient (+28 ELO, win rate 59%). Last 30 days: 107 matches, win rate 49%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.