THEONE_1337
How does THEONE_1337 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average48% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average1.02 K/D and so just below the average (1.05).
Impact
Average2.3 MVPs per match and so slightly below the average (2.4).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.11. Last 3 months: 1.04 (at the start 1.00). Just below the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 85.8. Last 3 months: 82.7 (at the start 81.1). Just above the average (80.8).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months unchanged at 56%. Clearly above the average (53%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 52% (at the start 53%). Right on the average (52%).
Best month: August 2026 with 3,151. Last 3 months: 3,085 (at the start 3,032).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 292 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
THEONE_1337 loses the most ELO on Anubis: −174 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.41 · Inferno
- Most kills in a match: 32 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 292 matchesCompared with players on the same level who have at least 15 matches on the map.
How THEONE_1337 plays
Across 292 matches THEONE_1337 averages K/R 0.76 and ADR 82.3; the rating across the 287 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Inferno with a 66% win rate in 32 matches. In 113 of 287 matches the rating was 1.10 or higher (39%), in 92 it was below 0.90. In 204 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. THEONE_1337 loses the most ELO on Anubis (−174 ELO, win rate 48%). Things go best in match 4 of the day (+120 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +120 ELO. Improved over the last three months: ELO +53. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 82.7, Headshots at 56%, Win rate at 52%. Last 30 days: 85 matches, win rate 49%, net ELO −180.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.