THEONE_1337

Belgium
On FACEIT since 2018 292 matches tracked 85 matches in 30 days
ELO ▼ 39
3,055
30-day peak: 3,144
Rank EU ▲ 1,742 places
#6,523
Belgium #27 in Belgium
30 days · prev. #8,265 · best #5,062
Last updated:

How does THEONE_1337 play?

Rating 1.03 (from 287 matches) K/R 0.76 ADR 82.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.2−0.3 · Ø 1.5 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.6
Knife kills 8 in 292 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 40x 4K, 1 ace in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +53
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 82.7, Headshots at 56%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −174 ELO
54 matches · 48% win rate
In match 2 of the day −144 ELO
68 matches · 47% win rate
On Fridays −210 ELO, win rate 41%

THEONE_1337 loses the most ELO on Anubis: −174 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Inferno
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
50% better than 29%
0.76 right on the average
83.4 better than 56%
1.04 better than 41%
48% of 404 duels better than 23%
48% of 29 situations better than 77%
Anubis54
48% better than 27%
0.73 better than 38%
79.8 better than 40%
0.97 better than 20%
45% of 238 duels better than 13%
36% of 22 situations better than 43%
Dust 250
52% better than 38%
0.71 better than 27%
78.8 better than 33%
0.98 better than 20%
48% of 224 duels better than 25%
39% of 18 situations better than 49%
Nuke34
53% better than 34%
0.74 better than 37%
78.4 better than 31%
1.00 better than 23%
46% of 131 duels better than 15%
44% of 16 situations better than 61%
Inferno32
66% better than 63%
0.86 better than 75%
92.4 better than 75%
1.24 better than 74%
56% of 142 duels better than 48%
44% of 16 situations better than 63%
Cache24
54% better than 38%
0.79 better than 47%
84.6 better than 46%
1.09 better than 42%
49% of 120 duels better than 21%
43% of 14 situations better than 63%
Ancient3
33% -
0.80 -
84.2 -
1.04-
48% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THEONE_1337 plays

Across 292 matches THEONE_1337 averages K/R 0.76 and ADR 82.3; the rating across the 287 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Inferno with a 66% win rate in 32 matches. In 113 of 287 matches the rating was 1.10 or higher (39%), in 92 it was below 0.90. In 204 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. THEONE_1337 loses the most ELO on Anubis (−174 ELO, win rate 48%). Things go best in match 4 of the day (+120 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +120 ELO. Improved over the last three months: ELO +53. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 82.7, Headshots at 56%, Win rate at 52%. Last 30 days: 85 matches, win rate 49%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.