THDAimer

USA
73 matches tracked
ELO
2,553
Peak across the last 73 matches: 2,553
Rank NA ▲ 29 places
#1,282 #674 in US
30 days · before #1,311 · best #1,282
Last updated:

How does THDAimer play?

K/R 0.82 ADR 87.1 from 73 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
ClutcherMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

Opening

The first duels of the round
Rounds with first kill 16% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 44% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 2.4 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 3% no comparison
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7% no comparison
Rounds with 3K 7.3% no comparison
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 5x 4K, 0 aces in 14 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 36% no comparison
Utility damage per round 4.9 no comparison
Enemies flashed per round 0.31 no comparison
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 73 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
23 matches · 52% wins

THDAimer loses the most ELO in match 1 of the day: ±0 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
52% level
0.86 better than 91%
89.2 better than 85%
-
53% of 154 duels better than 60%
63% of 8 situations better than 95%
Mirage19
58% better than 72%
0.79 better than 71%
81.6 better than 53%
-
49% of 102 duels better than 35%
50% of 12 situations better than 83%
Ancient12
67% -
0.73 -
84.5 -
-
49% of 81 duels -
0% of 3 situations -
Cache9
56% -
0.79 -
87.3 -
-
49% of 63 duels -
0% of 8 situations -
Anubis6
50% -
0.93 -
96.6 -
-
59% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THDAimer plays

Biggest strength: Headshot rate at 62%. That is better than 96% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 18.2 kills per match, 62% of them headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 14 matches with detailed stats: 5 4Ks and 0 aces. THDAimer loses the most ELO in match 1 of the day (±0 ELO, win rate 52%). Things go best on Dust 2 (+49 ELO, win rate 52%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.