TFTZ_Su0o

Poland
121 matches tracked 24 matches in 30 days
Last updated:

How does TFTZ_Su0o play?

Rating 0.94 K/R 0.68 ADR 73.4 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.8
Knife kills 1 in 121 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 6x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +14 pp, ELO +255
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 73.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.68. Slightly below the average (0.71).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −69 ELO
24 matches · 17% win rate
Between 12:00 and 18:00 +9 ELO, win rate 37%
On Sundays −74 ELO, win rate 39%

TFTZ_Su0o loses the most ELO on Anubis: −69 ELO, 17% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 69%
0.63 better than 10%
70.2 better than 9%
0.90 better than 15%
44% of 124 duels better than 18%
46% of 35 situations better than 73%
Anubis24
17% better than 1%
0.65 better than 17%
72.9 better than 16%
0.88 better than 11%
44% of 85 duels better than 18%
8% of 12 situations better than 3%
Ancient20
60% better than 79%
0.76 better than 67%
77.2 better than 34%
1.03 better than 63%
52% of 71 duels better than 60%
25% of 12 situations better than 21%
Nuke15
67% better than 85%
0.66 better than 13%
71.7 better than 12%
0.94 better than 19%
51% of 51 duels better than 44%
44% of 9 situations better than 59%
Dust 210
60% -
0.68 -
71.0 -
0.93-
58% of 40 duels -
56% of 9 situations -
Cache7
57% -
0.75 -
79.3 -
1.05-
52% of 27 duels -
29% of 7 situations -
Inferno5
40% -
0.72 -
76.7 -
0.96-
59% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TFTZ_Su0o plays

Across 121 matches TFTZ_Su0o averages K/R 0.68, ADR 73.4 and a rating of 0.94. Biggest strength: Utility hit rate at 39%, better than 76% of level 8 players. Most room to improve: Damage per round (ADR) at 73.4, better than only 15% of level 8 players. Averages 14.8 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 34 of 121 matches the rating was 1.10 or higher (28%), in 55 it was below 0.90. In 81 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. TFTZ_Su0o loses the most ELO on Anubis (−69 ELO, win rate 17%). Things go best on Mirage (+40 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp, Win rate +14 pp, ELO +255. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 73.5. Last 30 days: 24 matches, win rate 54%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.