TEQU1LKA

Germany
On FACEIT since 2015 259 matches tracked 104 matches in 30 days
ELO ▲ 76
2,439
30-day peak: 2,566
Rank EU
#64,919
Germany #1,596 in Germany
Last updated:

How does TEQU1LKA play?

Rating 1.00 K/R 0.72 ADR 78.0 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.6
Knife kills 3 in 259 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 34x 4K, 4 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +437
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 78.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −125 ELO
30 matches · 30% win rate
On Cache −25 ELO
22 matches · 50% win rate
On Fridays −49 ELO, win rate 31%

TEQU1LKA loses the most ELO on Anubis: −125 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
59% better than 75%
0.76 better than 57%
83.6 better than 61%
1.08 better than 63%
59% of 431 duels better than 86%
38% of 40 situations right on the average
Mirage63
56% better than 66%
0.68 better than 21%
75.4 better than 21%
0.94 better than 20%
54% of 286 duels better than 66%
45% of 22 situations better than 72%
Ancient31
35% better than 7%
0.75 right on the average
81.3 better than 47%
1.05 better than 57%
48% of 101 duels better than 29%
39% of 18 situations better than 52%
Anubis30
30% better than 2%
0.66 better than 14%
70.2 better than 4%
0.92 better than 15%
42% of 137 duels better than 8%
29% of 17 situations better than 27%
Cache22
50% -
0.75 -
79.3 -
1.08-
46% of 79 duels -
56% of 9 situations -
Inferno16
38% better than 7%
0.69 better than 23%
73.6 better than 14%
0.96 better than 17%
49% of 82 duels better than 24%
38% of 8 situations right on the average
Nuke16
50% better than 36%
0.64 better than 5%
69.5 better than 3%
0.90 better than 6%
44% of 71 duels better than 12%
45% of 11 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How TEQU1LKA plays

Across 259 matches TEQU1LKA averages K/R 0.72, ADR 78.0 and a rating of 1.00. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 59% win rate in 81 matches. In 93 of 259 matches the rating was 1.10 or higher (36%), in 115 it was below 0.90. In 219 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. TEQU1LKA loses the most ELO on Anubis (−125 ELO, win rate 30%). Things go best on Mirage (+88 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate, −77 ELO. Improved over the last three months: Win rate +9 pp, ELO +437. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 78.2. Last 30 days: 104 matches, win rate 53%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.