TENGRIPEEK

Canada
On FACEIT since 2022 334 matches tracked 40 matches in 30 days
ELO ▼ 199
2,130
30-day peak: 2,329
Rank SEA ▼ 1,879 places
#4,086
Canada #10 in Canada
30 days · prev. #2,207 · best #2,207
Last updated:

How does TENGRIPEEK play?

Rating 1.02 K/R 0.74 ADR 81.5 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 333 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 42x 4K, 2 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%, Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −6.6, ELO −91

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −128 ELO
97 matches · 43% win rate
On Anubis −22 ELO
39 matches · 36% win rate
Between 6:00 and 12:00 +2 ELO, win rate 43%
On Mondays +78 ELO, win rate 37%

TENGRIPEEK loses the most ELO on Mirage: −128 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
43% better than 20%
0.72 better than 42%
80.3 better than 49%
0.99 better than 39%
53% of 331 duels better than 64%
44% of 70 situations better than 67%
Dust 268
46% better than 30%
0.71 better than 36%
79.7 better than 43%
0.99 better than 35%
48% of 241 duels better than 31%
39% of 38 situations better than 55%
Ancient57
60% better than 77%
0.77 better than 64%
84.2 better than 64%
1.08 better than 68%
53% of 213 duels better than 60%
42% of 33 situations better than 59%
Anubis39
36% better than 9%
0.67 better than 18%
78.4 better than 35%
0.92 better than 16%
43% of 120 duels better than 10%
22% of 23 situations better than 16%
Inferno32
66% better than 91%
0.78 better than 74%
84.5 better than 67%
1.11 better than 75%
47% of 113 duels better than 21%
41% of 29 situations better than 60%
Cache17
35% -
0.79 -
81.6 -
1.11-
48% of 60 duels -
18% of 17 situations -
Nuke15
60% better than 65%
0.80 better than 65%
85.1 better than 60%
1.12 better than 66%
50% of 46 duels better than 36%
13% of 8 situations better than 4%
Vertigo8
63% -
0.84 -
86.1 -
1.17-
41% of 22 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TENGRIPEEK plays

Across 333 matches TENGRIPEEK averages K/R 0.74, ADR 81.5 and a rating of 1.02. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Inferno with a 66% win rate in 32 matches. In 136 of 333 matches the rating was 1.10 or higher (41%), in 120 it was below 0.90. In 262 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. TENGRIPEEK loses the most ELO on Mirage (−128 ELO, win rate 43%). Things go best on Inferno (+90 ELO, win rate 66%). From match no. 5 of the day on, things go best: 55% win rate, +5 ELO. Got weaker: K/R −0.05, Rating −0.06, ADR −6.6, ELO −91. Unchanged in recent months: Headshots at 45%, Win rate at 48%. Last 30 days: 40 matches, win rate 35%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.