TEK6666

Algeria
120 matches tracked
Last updated:

How does TEK6666 play?

Rating 0.89 K/R 0.64 ADR 70.3 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 8% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 3 average.
Headshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 3

Compared with 847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so slightly below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 62%
Opening duels won 46%−2 pp · Ø 48% better than 34%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 40%+5 pp · Ø 35% better than 66%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 6%
Clutch kills per match 1.2−0.3 · Ø 1.5 better than 22%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (42%).

Headshot rate 57%+15 pp · Ø 42% better than 99%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.86−0.06 · Ø 0.92 better than 29%
Pistol kills per match 2.0
Knife kills 4 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so slightly below the average (12.1%).

2K rounds 11.5%−0.6 pp · Ø 12.1% better than 33%
3K rounds 3.2%−0.4 pp · Ø 3.6% better than 43%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 3x 4K, 0 aces in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 46%+13 pp · Ø 33% better than 98%
Utility damage per round 6.4+2.8 · Ø 3.6 better than 91%
Enemies flashed per round 0.38+0.15 · Ø 0.23 better than 85%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.88, ADR at 70.8, Headshots at 57%
▼ Got worse
Win rate −12 pp, ELO −66

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Last 3 months unchanged at 0.64. Slightly below the average (0.68).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
23 matches · 48% win rate
On Dust 2 −26 ELO
36 matches · 42% win rate
On Saturdays −26 ELO, win rate 35%

TEK6666 loses the most ELO on Mirage: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Ancient
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
42% better than 26%
0.66 better than 40%
72.4 better than 31%
0.93 better than 48%
48% of 165 duels right on the average
36% of 14 situations right on the average
Mirage23
48% right on the average
0.66 better than 40%
74.8 better than 47%
0.88 better than 31%
46% of 97 duels better than 41%
20% of 10 situations better than 11%
Anubis21
48% better than 46%
0.62 better than 19%
68.7 better than 14%
0.85 better than 19%
33% of 88 duels better than 2%
32% of 19 situations better than 38%
Inferno19
32% better than 5%
0.59 better than 20%
65.8 better than 17%
0.80 better than 15%
40% of 82 duels better than 18%
27% of 11 situations better than 26%
Nuke8
50% -
0.63 -
64.7 -
0.86-
47% of 43 duels -
0% of 4 situations -
Ancient7
71% -
0.67 -
69.1 -
1.00-
36% of 28 duels -
33% of 6 situations -
Cache6
50% -
0.63 -
69.6 -
0.87-
64% of 14 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TEK6666 plays

Across 120 matches TEK6666 averages K/R 0.64, ADR 70.3 and a rating of 0.89. Biggest strength: Headshot rate at 57%, better than 99% of level 3 players. Most room to improve: Damage per round (ADR) at 70.3, better than only 20% of level 3 players. Averages 14.4 kills per match with 57% headshots. The strongest map is Anubis with a 48% win rate in 21 matches. In 24 of 120 matches the rating was 1.10 or higher (20%), in 72 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 0 aces. TEK6666 loses the most ELO on Mirage (−29 ELO, win rate 48%). Things go best in match 1 of the day (−51 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −51 ELO. Got weaker: Win rate −12 pp, ELO −66. Unchanged in recent months: K/R at 0.64, Rating at 0.88, ADR at 70.8, Headshots at 57%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.