TEK6666
Name history of TEK6666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 847 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so slightly below the average (48%).
Clutch
Weakness10% of 1v2s won and so well below the average (20%).
Weapons and aim
Average57% headshots and so well above the average (42%).
Impact
AverageExactly 2 kills in 11.5% of rounds and so slightly below the average (12.1%).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (33%).
Progress
One value per month, dashed line is the level 3 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months unchanged at 0.64. Slightly below the average (0.68).
Rating, 1.00 is an average match
Last 3 months: 0.88 (at the start 0.89). Clearly below the average (0.94).
Damage per round (ADR)
Last 3 months: 70.8 (at the start 70.1). Clearly below the average (76.0).
Share of headshot kills
Last 3 months unchanged at 57%. Well above the average (42%).
Matches won (win rate)
Last 3 months: 37% (at the start 49%). Well below the average (49%).
Last 3 months: 929 (at the start 995).
Rounds with first kill
1v1 clutches won
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TEK6666 loses the most ELO on Mirage: −29 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.13 · Ancient
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How TEK6666 plays
Across 120 matches TEK6666 averages K/R 0.64, ADR 70.3 and a rating of 0.89. Biggest strength: Headshot rate at 57%, better than 99% of level 3 players. Most room to improve: Damage per round (ADR) at 70.3, better than only 20% of level 3 players. Averages 14.4 kills per match with 57% headshots. The strongest map is Anubis with a 48% win rate in 21 matches. In 24 of 120 matches the rating was 1.10 or higher (20%), in 72 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 0 aces. TEK6666 loses the most ELO on Mirage (−29 ELO, win rate 48%). Things go best in match 1 of the day (−51 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −51 ELO. Got weaker: Win rate −12 pp, ELO −66. Unchanged in recent months: K/R at 0.64, Rating at 0.88, ADR at 70.8, Headshots at 57%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.