TEH6

Russia
175 matches tracked 41 matches in 30 days
Last updated:

How does TEH6 play?

Rating 1.01 (from 154 matches) K/R 0.71 ADR 75.8 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 4%
AWP share of kills 23%+12 pp · Ø 11% better than 92%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 2.9
Knife kills 13 in 175 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 62%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 16x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.63+0.36 · Ø 0.27 better than 98%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 75.5, Win rate at 47%
▼ Got worse
Headshots −3 pp, ELO −56

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
32 matches · 38% win rate
On Inferno −46 ELO
40 matches · 48% win rate
Between 0:00 and 6:00 −54 ELO, win rate 42%
On Thursdays ±0 ELO, win rate 40%

TEH6 loses the most ELO in match 1 of the day: −50 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.95 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis55
51% better than 56%
0.70 better than 36%
74.7 better than 21%
0.97 better than 33%
51% of 280 duels better than 54%
36% of 36 situations better than 47%
Inferno40
48% better than 39%
0.71 right on the average
78.3 better than 46%
1.06 better than 68%
59% of 203 duels better than 86%
41% of 22 situations better than 58%
Nuke38
53% right on the average
0.73 better than 38%
76.3 better than 24%
1.08 better than 61%
54% of 121 duels better than 61%
47% of 36 situations better than 69%
Ancient21
43% better than 30%
0.70 better than 31%
78.1 better than 33%
0.96 better than 34%
59% of 105 duels better than 90%
31% of 13 situations better than 32%
Dust 28
13% -
0.66 -
67.2 -
0.91-
64% of 33 duels -
0% of 6 situations -
Mirage6
67% -
0.74 -
74.5 -
0.99-
50% of 6 duels -
0% of 3 situations -
Cache4
50% -
0.52 -
60.8 -
0.76-
36% of 14 duels -
-
Overpass3
0% -
0.92 -
86.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How TEH6 plays

Across 175 matches TEH6 averages K/R 0.71 and ADR 75.8; the rating across the 154 rated matches is 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 15.5 kills per match with 36% headshots. The strongest map is Nuke with a 53% win rate in 38 matches. In 53 of 154 matches the rating was 1.10 or higher (34%), in 52 it was below 0.90. In 133 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. TEH6 loses the most ELO in match 1 of the day (−50 ELO, win rate 38%). Things go best on Nuke (+54 ELO, win rate 53%). Match no. 3 of the day goes best: 55% win rate, +3 ELO. Got weaker: Headshots −3 pp, ELO −56. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 75.5, Win rate at 47%. Last 30 days: 41 matches, win rate 56%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.