TEDE2116

Poland
21 matches tracked 21 matches in 30 days
Last updated:

How does TEDE2116 play?

Rating 1.19 K/R 0.84 ADR 91.6 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 5
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 33% weak 0.75 to 0.89 14% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. More damage per round than the level 5 average. Higher headshot rate than the level 5 average.
ClutcherDamageHeadshots
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

TEDE2116 gets the first kill in 7 of 100 rounds. 3 percentage points below the level 5 average (10%).

Rounds with first kill 7%−3 pp better than 12%
Opening duels won 48%−1 pp better than 40%

Clutch

Average
Last one alive

Averages 2.7 kills per match as the last one alive. 1.1 above the level 5 average (1.6).

Clutch 1v1 won 33%−5 pp better than 30%
Clutch 1v2 won 22%+1 pp better than 56%
Clutch kills per match 2.7+1.1 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.26 kills per death. 0.30 above the level 5 average (0.96).

Headshot rate 54%+10 pp better than 93%
AWP share of kills 3%−7 pp better than 19%
K/D 1.26+0.30 better than 99%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

TEDE2116 gets exactly 3 kills in 6.5 of 100 rounds. 2.8 percentage points above the level 5 average (3.7%).

2K rounds 15.8%+3.1 pp better than 97%
3K rounds 6.5%+2.8 pp better than 99%
MVPs per match 2.4+0.3 better than 85%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

TEDE2116 dies in 67 of 100 rounds. 6 percentage points below the level 5 average (73%). Lower is better.

Utility hit rate 46%+11 pp better than 97%
Utility damage per round 3.6−0.3 better than 46%
Enemies flashed per round 0.08−0.17 better than 9%
Deaths per round 67%−6 pp better than 98%

Patterns

Soon this shows where TEDE2116 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Vertigo
  2. Highest rating in a match: 1.92 · Mirage
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
57% -
0.86 -
90.5 -
1.19-
31% of 13 duels -
50% of 6 situations -
Dust 23
33% -
0.75 -
89.8 -
0.98-
40% of 10 duels -
0% of 1 situations -
Nuke3
100% -
0.96 -
100.3 -
1.42-
57% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TEDE2116 plays

Across 21 matches TEDE2116 averages K/R 0.84, ADR 91.6 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 99% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 12% of level 5 players. Averages 18.0 kills per match with 54% headshots. In 10 of 21 matches the rating was 1.10 or higher (48%), in 4 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 21 matches, win rate 62%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.