TE1RO

USA
On FACEIT since 2020 30 matches tracked 23 matches in 30 days
Last updated:

How does TE1RO play?

Rating 0.95 K/R 0.69 ADR 74.9 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 33%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

19% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 19%−20 pp · Ø 39% better than 1%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 3x 4K, 0 aces in 30 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.6 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 0.6−3.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether TE1RO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 30 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

Soon this shows where TE1RO loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 8 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis8
63% -
0.73 -
78.2 -
1.04-
40% of 20 duels -
0% of 4 situations -
Ancient7
57% -
0.71 -
80.2 -
0.99-
41% of 27 duels -
0% of 3 situations -
Dust 25
80% -
0.63 -
70.2 -
0.88-
62% of 21 duels -
50% of 2 situations -
Mirage5
20% -
0.66 -
71.1 -
0.87-
32% of 19 duels -
25% of 4 situations -
Nuke4
75% -
0.73 -
73.2 -
1.05-
58% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TE1RO plays

Across 30 matches TE1RO averages K/R 0.69, ADR 74.9 and a rating of 0.95. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 39% headshots. In 10 of 30 matches the rating was 1.10 or higher (33%), in 15 it was below 0.90. In 30 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 23 matches, win rate 70%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.