TCscent

Russia
On FACEIT since 2025 157 matches tracked 12 matches in 30 days
Last updated:

How does TCscent play?

Rating 1.00 (from 143 matches) K/R 0.70 ADR 75.3 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 143 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.5
Knife kills 1 in 157 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 14x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +4.3, Win rate +12 pp, ELO +405
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −54 ELO
21 matches · 43% win rate
On Mirage −49 ELO
60 matches · 52% win rate
Between 6:00 and 12:00 −49 ELO, win rate 32%
On Wednesdays +35 ELO, win rate 40%

TCscent loses the most ELO from match 5 of the day: −54 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 47%
0.70 better than 27%
77.6 better than 32%
0.99 better than 31%
56% of 195 duels better than 75%
42% of 36 situations better than 60%
Dust 241
49% better than 36%
0.73 better than 41%
74.2 better than 16%
1.06 better than 54%
52% of 112 duels right on the average
44% of 25 situations better than 68%
Anubis24
38% better than 10%
0.72 better than 36%
75.0 better than 18%
0.98 better than 27%
56% of 77 duels better than 71%
33% of 12 situations better than 35%
Ancient22
59% better than 70%
0.65 better than 9%
74.2 better than 14%
0.95 better than 20%
58% of 74 duels better than 79%
63% of 16 situations better than 94%
Nuke6
50% -
0.60 -
64.7 -
0.86-
44% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TCscent plays

Across 157 matches TCscent averages K/R 0.70 and ADR 75.3; the rating across the 143 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 75.3, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 57 of 143 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 111 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. TCscent loses the most ELO from match 5 of the day (−54 ELO, win rate 43%). Things go best in match 2 of the day (−102 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −102 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +4.3, Win rate +12 pp, ELO +405. Got weaker: Headshots −7 pp. Last 30 days: 12 matches, win rate 67%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.