TBXRb

China
On FACEIT since 2018 56 matches tracked 56 matches in 30 days
Last updated:

How does TBXRb play?

Rating 0.95 K/R 0.69 ADR 80.0 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 6x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −30 ELO
24 matches · 38% win rate

TBXRb loses the most ELO from match 5 of the day: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Highest rating in a match: 1.84 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis16
56% better than 68%
0.72 better than 41%
83.8 better than 69%
1.00 better than 41%
46% of 63 duels better than 21%
0% of 4 situations better than 1%
Ancient12
17% -
0.75 -
82.9 -
0.99-
51% of 63 duels -
18% of 11 situations -
Mirage9
56% -
0.68 -
82.3 -
0.96-
38% of 24 duels -
0% of 1 situations -
Inferno8
63% -
0.69 -
75.6 -
0.99-
50% of 34 duels -
50% of 2 situations -
Nuke5
40% -
0.67 -
74.9 -
0.96-
58% of 24 duels -
43% of 7 situations -
Cache3
33% -
0.64 -
83.2 -
0.77-
47% of 17 duels -
0% of 2 situations -
Dust 23
67% -
0.46 -
60.5 -
0.66-
14% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TBXRb plays

Across 56 matches TBXRb averages K/R 0.69, ADR 80.0 and a rating of 0.95. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 41% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 20 of 56 matches the rating was 1.10 or higher (36%), in 25 it was below 0.90. In 56 matches with detailed stats: 6 4Ks and 1 ace. TBXRb loses the most ELO from match 5 of the day (−30 ELO, win rate 38%). Last 30 days: 56 matches, win rate 46%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.