TAYZON_

Belgium
154 matches tracked 81 matches in 30 days
Last updated:

How does TAYZON_ play?

Rating 1.11 K/R 0.77 ADR 84.3 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.17+0.17 · Ø 1.00 better than 87%
Pistol kills per match 2.8
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 53%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 21x 4K, 4 aces in 134 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 96%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.13, ADR −6.9, Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.77
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.85. Last 3 months: 0.76 (at the start 0.85). Slightly above the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −141 ELO
48 matches · 46% win rate
On Tuesdays −60 ELO, win rate 33%

TAYZON_ loses the most ELO on Dust 2: −141 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
46% better than 31%
0.73 better than 45%
82.0 better than 56%
1.05 better than 55%
52% of 185 duels better than 54%
40% of 42 situations better than 55%
Inferno28
64% better than 78%
0.77 better than 60%
83.2 better than 57%
1.16 better than 77%
71% of 58 duels better than 99%
54% of 28 situations better than 83%
Anubis19
58% better than 68%
0.77 better than 63%
82.8 better than 58%
1.06 better than 57%
55% of 82 duels better than 67%
47% of 15 situations better than 71%
Ancient16
38% better than 10%
0.74 better than 47%
84.1 better than 64%
1.04 better than 54%
45% of 47 duels better than 17%
47% of 15 situations better than 73%
Cache14
50% -
0.83 -
85.6 -
1.18-
48% of 58 duels -
38% of 8 situations -
Mirage13
62% -
0.81 -
90.1 -
1.19-
56% of 59 duels -
38% of 8 situations -
Nuke13
85% -
0.83 -
88.4 -
1.21-
42% of 33 duels -
53% of 17 situations -
Train3
67% -
0.81 -
91.0 -
1.19-
57% of 7 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TAYZON_ plays

Across 154 matches TAYZON_ averages K/R 0.77, ADR 84.3 and a rating of 1.11. Biggest strength: Utility damage per round at 7.3, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Nuke with a 85% win rate in 13 matches. In 78 of 154 matches the rating was 1.10 or higher (51%), in 36 it was below 0.90. In 134 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: December 2025 at 1.22. TAYZON_ loses the most ELO on Dust 2 (−141 ELO, win rate 46%). Things go best on Inferno (+118 ELO, win rate 64%). Got weaker: K/R −0.09, Rating −0.13, ADR −6.9, Headshots −2 pp, Win rate −6 pp. Last 30 days: 81 matches, win rate 52%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.