TAXA1313

Kazakhstan
46 matches tracked
Last updated:

How does TAXA1313 play?

Rating 0.87 (from 25 matches) K/R 0.65 ADR 76.5 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly above the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 50%+2 pp · Ø 48% better than 66%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 2%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so slightly below the average (0.94).

Headshot rate 41%−2 pp · Ø 43% better than 45%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.85−0.09 · Ø 0.94 better than 17%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so clearly below the average (12.4%).

2K rounds 10.8%−1.6 pp · Ø 12.4% better than 13%
3K rounds 3.1%−0.5 pp · Ø 3.6% better than 33%
MVPs per match 1.7−0.4 · Ø 2.1 better than 16%
4Ks and aces 0x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 86%
Utility damage per round 2.2−1.4 · Ø 3.6 better than 15%
Enemies flashed per round 0.12−0.11 · Ø 0.23 better than 19%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ELO +76
= Stayed the same
Rating at 0.87, ADR at 74.8, Headshots at 42%
▼ Got worse
K/R −0.04, Win rate −26 pp

Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: May 2026 with 0.68. Last 3 months: 0.63 (at the start 0.67). Clearly below the average (0.69).

Patterns

Soon this shows where TAXA1313 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.42 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
40% better than 21%
0.68 better than 46%
80.5 better than 70%
0.89-
60% of 25 duels better than 94%
0% of 2 situations better than 1%
Mirage11
55% -
0.60 -
73.2 -
0.83-
48% of 29 duels -
50% of 4 situations -
Ancient7
57% -
0.73 -
84.5 -
1.01-
45% of 22 duels -
25% of 4 situations -
Anubis6
67% -
0.57 -
66.9 -
0.79-
22% of 9 duels -
-
Nuke4
50% -
0.76 -
85.8 -
0.97-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TAXA1313 plays

Across 46 matches TAXA1313 averages K/R 0.65 and ADR 76.5; the rating across the 25 rated matches is 0.87. Biggest strength: Utility hit rate at 40%, better than 86% of level 4 players. Most room to improve: Clutch 1v1 won at 20%, better than only 2% of level 4 players. Averages 14.3 kills per match with 41% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 6 of 25 matches the rating was 1.10 or higher (24%), in 14 it was below 0.90. Best month by rating: September 2026 at 0.87. Improved over the last three months: ELO +76. Got weaker: K/R −0.04, Win rate −26 pp. Unchanged in recent months: Rating at 0.87, ADR at 74.8, Headshots at 42%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.