TASBAS

Somalia
On FACEIT since 2020 143 matches tracked 22 matches in 30 days
ELO ▲ 2
2,015
30-day peak: 2,069
Rank EU
#234,647
Somalia #213 in Somalia
Last updated:

How does TASBAS play?

Rating 1.04 K/R 0.74 ADR 78.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.03+0.01 · Ø 1.02 better than 51%
Pistol kills per match 2.7
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 21x 4K, 4 aces in 113 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +23 pp, ELO +227
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 78.8
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays +28 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.04 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 65%
0.74 right on the average
79.5 better than 43%
1.06 better than 60%
53% of 143 duels better than 61%
35% of 20 situations better than 44%
Mirage32
31% better than 2%
0.74 right on the average
81.9 better than 58%
1.03 right on the average
57% of 130 duels better than 82%
40% of 20 situations better than 56%
Inferno24
46% better than 27%
0.72 better than 36%
74.1 better than 17%
1.06 right on the average
39% of 82 duels better than 2%
40% of 20 situations right on the average
Ancient20
35% better than 7%
0.68 better than 21%
73.8 better than 17%
0.93 better than 19%
43% of 69 duels better than 10%
54% of 13 situations better than 85%
Anubis13
46% -
0.61 -
68.4 -
0.84-
39% of 54 duels -
50% of 4 situations -
Cache10
60% -
0.88 -
95.0 -
1.27-
75% of 48 duels -
29% of 7 situations -
Nuke10
60% -
0.86 -
84.4 -
1.22-
63% of 43 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TASBAS plays

Across 143 matches TASBAS averages K/R 0.74, ADR 78.7 and a rating of 1.04. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 56 of 143 matches the rating was 1.10 or higher (39%), in 57 it was below 0.90. In 113 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.11. Things go best on Inferno (+28 ELO, win rate 46%). Improved over the last three months: Win rate +23 pp, ELO +227. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 78.8. Last 30 days: 22 matches, win rate 50%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.