TAQIFSHA

Kosovo
163 matches tracked 26 matches in 30 days
Last updated:

How does TAQIFSHA play?

Rating 0.91 K/R 0.65 ADR 73.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 95%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 1.9
Knife kills 3 in 163 matches

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−1.0 pp · Ø 13.0% better than 26%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 53%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 11x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 90%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.09, Rating +0.15, ADR +7.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −17 pp, ELO −350

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.58). Slightly below the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
47 matches · 55% win rate
On Tuesdays +28 ELO, win rate 25%

TAQIFSHA loses the most ELO on Mirage: −9 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 71%
0.64 better than 15%
74.7 better than 28%
0.92 better than 24%
47% of 185 duels better than 36%
41% of 39 situations better than 63%
Anubis36
39% better than 17%
0.67 better than 31%
74.3 better than 25%
0.96 better than 41%
48% of 188 duels better than 40%
46% of 28 situations better than 72%
Inferno28
57% better than 70%
0.67 better than 33%
76.4 better than 37%
0.92 better than 29%
49% of 117 duels right on the average
50% of 26 situations better than 78%
Ancient20
55% better than 65%
0.67 better than 26%
79.1 better than 52%
0.95 better than 43%
48% of 101 duels better than 41%
44% of 16 situations better than 72%
Dust 216
31% better than 4%
0.55 better than 2%
63.2 better than 1%
0.78 better than 2%
48% of 63 duels better than 39%
14% of 7 situations better than 4%
Nuke14
50% -
0.63 -
70.4 -
0.83-
44% of 57 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TAQIFSHA plays

Across 163 matches TAQIFSHA averages K/R 0.65, ADR 73.7 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 49%, better than 95% of level 6 players. Most room to improve: Rating at 0.91, better than only 18% of level 6 players. Averages 14.3 kills per match with 43% headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 42 of 163 matches the rating was 1.10 or higher (26%), in 88 it was below 0.90. In 113 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. TAQIFSHA loses the most ELO on Mirage (−9 ELO, win rate 55%). Things go best on Anubis (+123 ELO, win rate 39%). Match no. 2 of the day goes best: 54% win rate, +119 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +7.5. Got weaker: Headshots −7 pp, Win rate −17 pp, ELO −350. Last 30 days: 26 matches, win rate 54%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.