TAO-HAI-NGON

France
102 matches tracked
Last updated:

How does TAO-HAI-NGON play?

Rating 0.97 (from 52 matches) K/R 0.68 ADR 76.9 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 24%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 0.89−0.13 · Ø 1.02 better than 10%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 9x 4K, 1 ace in 42 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 36%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +7.7
= Stayed the same
Rating at 0.98, Headshots at 43%, Win rate at 47%
▼ Got worse
Nothing clear

Aug 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.65). Just below the average (0.73).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
30 matches · 50% win rate
On Inferno −23 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −21 ELO, win rate 43%
On Thursdays −21 ELO, win rate 40%

TAO-HAI-NGON loses the most ELO on Mirage: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.62 · Mirage
  3. Most kills in a match: 32 · Nuke

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% right on the average
0.67 better than 23%
75.0 better than 26%
1.03 better than 59%
53% of 89 duels better than 66%
20% of 15 situations better than 11%
Inferno21
43% better than 21%
0.71 better than 39%
80.0 better than 48%
0.97-
56% of 55 duels better than 71%
25% of 4 situations better than 22%
Ancient19
42% better than 24%
0.62 better than 7%
72.9 better than 14%
0.80-
53% of 40 duels better than 64%
50% of 4 situations better than 78%
Dust 214
50% -
0.68 -
78.4 -
0.94-
50% of 18 duels -
33% of 3 situations -
Anubis13
62% -
0.68 -
78.1 -
0.96-
51% of 53 duels -
40% of 5 situations -
Overpass3
0% -
0.59 -
71.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How TAO-HAI-NGON plays

Across 102 matches TAO-HAI-NGON averages K/R 0.68 and ADR 76.9; the rating across the 52 rated matches is 0.97. Most room to improve: K/D at 0.89, better than only 10% of level 9 players. Averages 14.9 kills per match with 43% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 20 of 52 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. TAO-HAI-NGON loses the most ELO on Mirage (−24 ELO, win rate 50%). Things go best from match 5 of the day (−49 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −49 ELO. Improved over the last three months: K/R +0.06, ADR +7.7. Unchanged in recent months: Rating at 0.98, Headshots at 43%, Win rate at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.