TAJ1K1STAN03

Tajikistan
On FACEIT since 2022 380 matches tracked 142 matches in 30 days
ELO ▼ 202
2,803
30-day peak: 3,142
Rank EU
#17,043
Tajikistan #31 in Tajikistan
Last updated:
Next update possible in 1h 43m

How does TAJ1K1STAN03 play?

Rating 1.03 K/R 0.76 ADR 83.0 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 380 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 3.0
Knife kills 4 in 380 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 67x 4K, 6 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 21%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +430
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 83.0, Headshots at 59%
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −124 ELO
64 matches · 45% win rate
On Fridays −72 ELO, win rate 46%

TAJ1K1STAN03 loses the most ELO on Ancient: −124 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
50% better than 37%
0.77 better than 58%
84.6 better than 65%
1.05 better than 46%
52% of 693 duels right on the average
40% of 42 situations better than 55%
Mirage74
61% better than 81%
0.75 better than 47%
82.4 better than 52%
1.03 better than 41%
49% of 358 duels better than 30%
33% of 24 situations better than 33%
Ancient64
45% better than 23%
0.74 better than 41%
82.1 better than 49%
0.97 better than 21%
48% of 388 duels better than 26%
32% of 28 situations better than 33%
Nuke48
54% better than 44%
0.73 better than 32%
81.5 better than 44%
0.99 better than 22%
51% of 254 duels better than 39%
32% of 25 situations better than 31%
Inferno41
63% better than 69%
0.78 right on the average
83.7 better than 47%
1.06 better than 35%
40% of 229 duels better than 2%
45% of 22 situations better than 68%
Anubis17
47% better than 27%
0.72 better than 34%
78.4 better than 32%
0.94 better than 14%
47% of 87 duels better than 22%
33% of 9 situations better than 37%
Cache12
42% -
0.80 -
81.7 -
1.15-
45% of 55 duels -
36% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TAJ1K1STAN03 plays

Across 380 matches TAJ1K1STAN03 averages K/R 0.76, ADR 83.0 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Inferno with a 63% win rate in 41 matches. In 151 of 380 matches the rating was 1.10 or higher (40%), in 139 it was below 0.90. In 317 matches with detailed stats: 67 4Ks and 6 aces. Best month by rating: July 2026 at 1.03. TAJ1K1STAN03 loses the most ELO on Ancient (−124 ELO, win rate 45%). Things go best on Nuke (+86 ELO, win rate 54%). Match no. 2 of the day goes best: 58% win rate, +35 ELO. Improved over the last three months: ELO +430. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 83.0, Headshots at 59%. Last 30 days: 142 matches, win rate 51%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.