TA1M

Syria
120 matches tracked 20 matches in 30 days
Last updated:

How does TA1M play?

Rating 1.06 (from 116 matches) K/R 0.76 ADR 87.4 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+7 pp · Ø 49% better than 92%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 2.6
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 66%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 64%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 14x 4K, 3 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 88%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, ADR +6.3, Win rate +5 pp, ELO +468
= Stayed the same
K/R at 0.77, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +3 ELO
40 matches · 48% win rate
On Tuesdays +6 ELO, win rate 48%

TA1M loses the most ELO from match 5 of the day: +3 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Nuke

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
61% better than 85%
0.86 better than 95%
95.1 better than 98%
1.19 better than 94%
60% of 245 duels better than 94%
53% of 19 situations better than 86%
Inferno22
41% better than 18%
0.78 better than 80%
92.8 better than 96%
1.08 better than 75%
57% of 143 duels better than 81%
31% of 13 situations better than 35%
Mirage19
68% better than 95%
0.68 better than 28%
77.5 better than 39%
0.92 better than 20%
46% of 116 duels better than 26%
25% of 8 situations better than 15%
Ancient16
69% better than 94%
0.74 better than 59%
85.7 better than 78%
1.01 better than 56%
52% of 128 duels better than 60%
33% of 9 situations better than 41%
Anubis11
27% -
0.59 -
73.2 -
0.88-
50% of 76 duels -
25% of 4 situations -
Nuke8
38% -
0.74 -
80.0 -
1.05-
65% of 23 duels -
40% of 5 situations -
Cache6
33% -
0.76 -
92.3 -
1.03-
58% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TA1M plays

Across 120 matches TA1M averages K/R 0.76 and ADR 87.4; the rating across the 116 rated matches is 1.06. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Averages 17.6 kills per match with 49% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 48 of 116 matches the rating was 1.10 or higher (41%), in 41 it was below 0.90. In 76 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. TA1M loses the most ELO from match 5 of the day (+3 ELO, win rate 48%). Things go best on Inferno (+5 ELO, win rate 41%). Match no. 1 of the day goes best: 61% win rate. Improved over the last three months: Rating +0.05, ADR +6.3, Win rate +5 pp, ELO +468. Unchanged in recent months: K/R at 0.77, Headshots at 49%. Last 30 days: 20 matches, win rate 65%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.