T4bLM

Hungary
96 matches tracked 21 matches in 30 days
Last updated:

How does T4bLM play?

Rating 1.17 (from 75 matches) K/R 0.87 ADR 95.6 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 75 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (0.98).

Headshot rate 37%−10 pp · Ø 47% better than 8%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.24+0.26 · Ø 0.98 better than 99%
Pistol kills per match 2.6
Knife kills 17 in 96 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.9%+3.0 pp · Ø 12.9% better than 97%
3K rounds 5.0%+1.2 pp · Ø 3.8% better than 91%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 17x 4K, 5 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 46%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.17
= Stayed the same
ADR at 94.4, Headshots at 38%, Win rate at 45%
▼ Got worse
K/R −0.07, ELO −112

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.00
MayJunJulAugSepOct

Best month: June 2026 with 1.00. Last 3 months: 0.85 (at the start 0.92). Well above the average (0.71).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +27 ELO, win rate 37%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Mirage
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
39% better than 16%
0.84 better than 94%
94.6 better than 98%
1.20 better than 97%
58% of 158 duels better than 89%
43% of 14 situations better than 65%
Anubis18
56% better than 64%
0.90 better than 99%
94.5 better than 99%
1.14-
52% of 108 duels better than 58%
44% of 9 situations better than 68%
Inferno14
36% -
0.76 -
90.7 -
1.07-
57% of 61 duels -
50% of 6 situations -
Ancient11
55% -
0.99 -
104.1 -
1.30-
57% of 47 duels -
33% of 3 situations -
Dust 210
20% -
0.87 -
96.6 -
1.18-
54% of 46 duels -
25% of 8 situations -
Nuke6
67% -
0.89 -
92.0 -
1.20-
63% of 41 duels -
50% of 6 situations -
Cache4
50% -
0.93 -
98.3 -
1.08-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T4bLM plays

Across 96 matches T4bLM averages K/R 0.87 and ADR 95.6; the rating across the 75 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 95.6, better than 99% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 8% of level 7 players. Averages 19.2 kills per match with 37% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 39 of 75 matches the rating was 1.10 or higher (52%), in 21 it was below 0.90. In 56 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: October 2026 at 1.49. Things go best on Mirage (+33 ELO, win rate 39%). Match no. 1 of the day goes best: 50% win rate, +26 ELO. Improved over the last three months: Rating +0.17. Got weaker: K/R −0.07, ELO −112. Unchanged in recent months: ADR at 94.4, Headshots at 38%, Win rate at 45%. Last 30 days: 21 matches, win rate 48%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.