T4G

Poland
99 matches tracked 58 matches in 30 days
Last updated:

How does T4G play?

Rating 0.98 K/R 0.69 ADR 76.6 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 99 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 14%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 16x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether T4G is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: July 2026 with 0.76.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −68 ELO
33 matches · 45% win rate
On Ancient −43 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 −62 ELO, win rate 52%

T4G loses the most ELO in match 1 of the day: −68 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 31 · Inferno
  3. Highest rating in a match: 1.72 · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 86%
0.69 better than 31%
79.5 better than 50%
0.95 better than 29%
45% of 152 duels better than 21%
31% of 13 situations better than 29%
Ancient21
52% better than 59%
0.66 better than 16%
70.7 better than 7%
0.93 better than 22%
41% of 68 duels better than 6%
33% of 15 situations better than 37%
Anubis17
35% better than 9%
0.73 better than 55%
77.6 better than 37%
1.01 better than 53%
54% of 54 duels better than 70%
44% of 9 situations better than 68%
Inferno13
62% -
0.69 -
73.5 -
0.98-
45% of 42 duels -
50% of 14 situations -
Dust 28
63% -
0.70 -
79.4 -
1.02-
46% of 24 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T4G plays

Across 99 matches T4G averages K/R 0.69, ADR 76.6 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Mirage with a 62% win rate in 37 matches. In 35 of 99 matches the rating was 1.10 or higher (35%), in 43 it was below 0.90. In 91 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. T4G loses the most ELO in match 1 of the day (−68 ELO, win rate 45%). Things go best on Mirage (+135 ELO, win rate 62%). Last 30 days: 58 matches, win rate 59%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.