T3me-
Name history of T3me-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 696 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.87 K/D and so clearly below the average (0.98).
Impact
AverageExactly 3 kills in 3.7% of rounds and so just below the average (3.8%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.62). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.94. Last 3 months: 0.93 (at the start 0.82). Clearly below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 78.3. Last 3 months: 78.0 (at the start 74.0). Just below the average (78.9).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 44% (at the start 51%). Right on the average (44%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 44%). Slightly below the average (51%).
Best month: October 2026 with 1,240.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 197 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
T3me- loses the most ELO in match 1 of the day: −149 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Ancient
- Longest win streak: 6 wins in a row · Nuke
- Highest rating in a match: 2.06 · Ancient
Maps in detail
from the last 197 matchesCompared with players on the same level who have at least 15 matches on the map.
How T3me- plays
Across 197 matches T3me- averages K/R 0.69, ADR 77.4 and a rating of 0.92. Most room to improve: Deaths per round at 79%, better than only 5% of level 5 players. Averages 15.2 kills per match with 45% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 51 of 197 matches the rating was 1.10 or higher (26%), in 103 it was below 0.90. In 145 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: August 2026 at 0.94. T3me- loses the most ELO in match 1 of the day (−149 ELO, win rate 43%). Things go best in match 2 of the day (+48 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +48 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +4.0, Win rate +5 pp. Got weaker: Headshots −7 pp. Last 30 days: 45 matches, win rate 47%, net ELO −164.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.