T1m1x_

Germany
126 matches tracked
Last updated:

How does T1m1x_ play?

Rating 1.07 K/R 0.80 ADR 85.7 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 93%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.04+0.04 · Ø 1.00 better than 77%
Pistol kills per match 3.0
Knife kills 1 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.0%).

2K rounds 15.3%+2.3 pp · Ø 13.0% better than 96%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 87%
MVPs per match 2.6+0.4 · Ø 2.2 better than 92%
4Ks and aces 32x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 23%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
Whether T1m1x_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
53 matches · 53% win rate
In match 2 of the day +10 ELO
23 matches · 30% win rate
Between 12:00 and 18:00 −61 ELO, win rate 36%
On Tuesdays −28 ELO, win rate 29%

T1m1x_ loses the most ELO on Mirage: −42 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% better than 64%
0.83 better than 93%
88.2 better than 91%
1.11 better than 87%
54% of 272 duels better than 78%
50% of 26 situations better than 83%
Dust 228
50% right on the average
0.75 better than 70%
82.8 better than 76%
1.01 better than 58%
51% of 177 duels better than 57%
56% of 9 situations better than 90%
Anubis15
47% better than 33%
0.89 better than 99%
87.1 better than 91%
1.19 better than 97%
55% of 77 duels better than 79%
36% of 11 situations better than 46%
Ancient11
18% -
0.75 -
83.9 -
1.02-
53% of 70 duels -
50% of 4 situations -
Cache10
60% -
0.82 -
88.0 -
1.09-
56% of 55 duels -
50% of 4 situations -
Inferno7
29% -
0.75 -
80.9 -
1.05-
52% of 44 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T1m1x_ plays

Across 126 matches T1m1x_ averages K/R 0.80, ADR 85.7 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 93% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 58 of 126 matches the rating was 1.10 or higher (46%), in 42 it was below 0.90. In 126 matches with detailed stats: 32 4Ks and 2 aces. T1m1x_ loses the most ELO on Mirage (−42 ELO, win rate 53%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.