T1cker_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average67% of opening duels won and so well above the average (49%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.96 K/D and so just below the average (0.97).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (12.8%).
Utility and deaths
StrengthDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.70 (at the start 0.60). Just below the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 1.04 (at the start 0.84). Clearly above the average (0.99).
Damage per round (ADR)
Last 3 months: 76.9 (at the start 72.9). Just below the average (78.5).
Share of headshot kills
Last 3 months: 46% (at the start 53%). Slightly below the average (48%).
Matches won (win rate)
Last 3 months unchanged at 52%. Well above the average (46%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Mirage
- Most kills in a match: 34 · Anubis
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How T1cker_ plays
Across 42 matches T1cker_ averages K/R 0.65, ADR 74.9 and a rating of 0.94. Biggest strength: Opening duels won at 67%, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 14.6 kills per match with 49% headshots. In 12 of 42 matches the rating was 1.10 or higher (29%), in 20 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 1 ace. Improved over the last three months: K/R +0.10, Rating +0.20, ADR +4.0. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 19 matches, win rate 53%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.