T1TAAN1KK

Albania
On FACEIT since 2020 121 matches tracked 53 matches in 30 days
ELO ▲ 141
2,046
30-day peak: 2,049
Rank EU
#211,745
Albania #1,172 in Albania
Last updated:

How does T1TAAN1KK play?

Rating 1.14 K/R 0.82 ADR 88.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.6
Knife kills 4 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 16x 4K, 5 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +6.3, Win rate +12 pp, ELO +344
= Stayed the same
Rating at 1.15
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
21 matches · 62% win rate
On Dust 2 −63 ELO
44 matches · 59% win rate
On Saturdays −35 ELO, win rate 43%

T1TAAN1KK loses the most ELO on Mirage: −78 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.17 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
59% better than 76%
0.85 better than 90%
90.1 better than 87%
1.20 better than 91%
57% of 208 duels better than 80%
42% of 19 situations better than 63%
Mirage21
62% better than 86%
0.79 better than 74%
86.1 better than 77%
1.11 better than 77%
56% of 126 duels better than 79%
33% of 12 situations better than 36%
Ancient20
60% better than 77%
0.86 better than 93%
93.7 better than 94%
1.18 better than 90%
57% of 129 duels better than 80%
44% of 16 situations better than 66%
Inferno16
44% better than 22%
0.84 better than 88%
88.0 better than 77%
1.15 better than 81%
57% of 92 duels better than 78%
13% of 8 situations better than 5%
Anubis13
38% -
0.69 -
77.0 -
1.01-
58% of 64 duels -
38% of 8 situations -
Cache4
75% -
0.72 -
81.5 -
1.03-
44% of 25 duels -
50% of 4 situations -
Nuke3
33% -
0.81 -
98.6 -
1.11-
100% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T1TAAN1KK plays

Across 121 matches T1TAAN1KK averages K/R 0.82, ADR 88.3 and a rating of 1.14. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 40% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 68 of 121 matches the rating was 1.10 or higher (56%), in 33 it was below 0.90. In 93 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: August 2026 at 1.24. T1TAAN1KK loses the most ELO on Mirage (−78 ELO, win rate 62%). Things go best in match 2 of the day (−25 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −25 ELO. Improved over the last three months: K/R +0.07, ADR +6.3, Win rate +12 pp, ELO +344. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.15. Last 30 days: 53 matches, win rate 62%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.