T19
How does T19 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 1.00. Last 3 months: 0.75 (at the start 0.94).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01.
Damage per round (ADR)
Best month: May 2026 with 96.6. Last 3 months: 78.5 (at the start 92.7).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 51% (at the start 43%).
Matches won (win rate)
Best month: June 2026 with 69%. Last 3 months: 50% (at the start 68%).
Best month: September 2026 with 3,052. Last 3 months: 3,027 (at the start 2,977).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 142 matches, each row based on 20+ matches.Where does the ELO go?
T19 loses the most ELO on Dust 2: −8 ELO, 55% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.82 · Mirage
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 36 · Nuke
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How T19 plays
Across 114 matches T19 averages K/R 0.85 and ADR 85.8; the rating across the 24 rated matches is 1.01. Biggest strength: K/D at 1.18. That is better than 88% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 18.7 kills per match, 46% of them headshots. The strongest map is Mirage with a 63% win rate in 48 matches. In 8 of 24 matches the rating was 1.10 or higher (33%), in 9 it was below 0.90. In 54 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. T19 loses the most ELO on Dust 2 (−8 ELO, win rate 55%). Things go best in match 3 of the day (+125 ELO, win rate 72%). Improved over the last three months: Headshots +8 pp, ELO +50. Got weaker: K/R −0.19, ADR −14.2, Win rate −18 pp. Last 30 days: 6 matches, win rate 50%, ELO balance ±0.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.