T0t0b4

Argentina
214 matches tracked 50 matches in 30 days
ELO ▲ 59
1,880
30-day peak: 1,973
Rank SA ▲ 1,259 places
#8,427
30 days · prev. #9,686 · best #8,329
Last updated:

How does T0t0b4 play?

Rating 1.02 K/R 0.73 ADR 80.4 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 214 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 26x 4K, 5 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether T0t0b4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 214 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −3 ELO
25 matches · 48% win rate
Between 6:00 and 12:00 +30 ELO, win rate 43%
On Mondays +27 ELO, win rate 33%

T0t0b4 loses the most ELO in match 4 of the day: −3 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Longest win streak: 9 wins in a row · Vertigo
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
52% better than 53%
0.71 better than 39%
79.8 better than 49%
1.00 better than 45%
47% of 320 duels better than 29%
47% of 43 situations better than 75%
Dust 246
59% better than 79%
0.75 better than 60%
84.2 better than 71%
1.03 better than 54%
47% of 150 duels better than 30%
24% of 17 situations better than 15%
Anubis31
61% better than 81%
0.75 better than 60%
80.7 better than 51%
1.08 better than 72%
44% of 99 duels better than 15%
33% of 12 situations better than 39%
Nuke17
76% better than 96%
0.75 better than 45%
79.3 better than 35%
1.03 better than 43%
55% of 62 duels better than 61%
33% of 9 situations better than 33%
Inferno13
31% -
0.65 -
71.9 -
0.91-
47% of 38 duels -
40% of 5 situations -
Ancient11
45% -
0.69 -
75.1 -
0.96-
50% of 48 duels -
18% of 11 situations -
Cache9
33% -
0.85 -
93.8 -
1.14-
56% of 48 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T0t0b4 plays

Across 214 matches T0t0b4 averages K/R 0.73, ADR 80.4 and a rating of 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Nuke with a 76% win rate in 17 matches. In 75 of 214 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 214 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. T0t0b4 loses the most ELO in match 4 of the day (−3 ELO, win rate 48%). Things go best on Anubis (+228 ELO, win rate 61%). Match no. 3 of the day goes best: 60% win rate, +108 ELO. Last 30 days: 50 matches, win rate 50%, net ELO +162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.