T0rby

Kazakhstan
On FACEIT since 2019 408 matches tracked 127 matches in 30 days
ELO ▲ 132
3,547
30-day peak: 3,669
Rank NA ▼ 13 places
#28
Kazakhstan #2 in Kazakhstan
30 days · prev. #15 · best #10
Last updated:
Next update possible in 27m 21s

How does T0rby play?

Rating 1.10 K/R 0.78 ADR 83.4 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 408 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 17%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so just above the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 56%+1 pp · Ø 55% better than 60%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 14%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 4%
AWP share of kills 26%+12 pp · Ø 14% better than 83%
K/D 1.13+0.01 · Ø 1.12 better than 42%
Pistol kills per match 2.8
Knife kills 13 in 408 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly below the average (14.6%).

2K rounds 14.1%−0.5 pp · Ø 14.6% better than 33%
3K rounds 4.9%+0.3 pp · Ø 4.6% better than 53%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 63x 4K, 8 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 22%
Enemies flashed per round 0.44+0.09 · Ø 0.35 better than 78%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +7.1, Win rate +14 pp, ELO +387
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.79 (at the start 0.70). Right on the average (0.79).

Patterns

From the last 408 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −43 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.50 · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 408 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage196
58% right on the average
0.78 better than 35%
83.5 better than 32%
1.10 better than 38%
54% of 885 duels better than 42%
34% of 117 situations better than 33%
Dust 2112
48% better than 17%
0.76 better than 31%
81.4 better than 26%
1.06 better than 25%
55% of 538 duels right on the average
34% of 71 situations better than 37%
Ancient56
59% right on the average
0.76 better than 33%
81.8 better than 29%
1.09 better than 40%
53% of 257 duels better than 39%
44% of 39 situations better than 63%
Anubis27
56% better than 45%
0.87 better than 82%
93.4 better than 86%
1.26 better than 86%
56% of 136 duels better than 59%
59% of 17 situations better than 89%
Nuke15
67% better than 85%
0.81 better than 68%
86.2 better than 67%
1.15 better than 72%
61% of 76 duels better than 90%
50% of 8 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How T0rby plays

Across 408 matches T0rby averages K/R 0.78, ADR 83.4 and a rating of 1.10. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 39% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 203 of 408 matches the rating was 1.10 or higher (50%), in 117 it was below 0.90. In 346 matches with detailed stats: 63 4Ks and 8 aces. Best month by rating: October 2026 at 1.21. Things go best on Dust 2 (+214 ELO, win rate 48%). Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.1, Win rate +14 pp, ELO +387. Got weaker: Headshots −7 pp. Last 30 days: 127 matches, win rate 57%, net ELO +431.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.