T0mbi_

Barbados
On FACEIT since 2015 321 matches tracked 99 matches in 30 days
Last updated:

How does T0mbi_ play?

Rating 0.98 K/R 0.69 ADR 74.0 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 321 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 2.5
Knife kills 6 in 321 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 37x 4K, 5 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ELO +192
= Stayed the same
Rating at 0.98, ADR at 74.3
▼ Got worse
Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −75 ELO
25 matches · 16% win rate
On Inferno −32 ELO
63 matches · 57% win rate
On Tuesdays −43 ELO, win rate 35%

T0mbi_ loses the most ELO on Nuke: −75 ELO, 16% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Highest rating in a match: 2.60 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
53% right on the average
0.72 better than 35%
74.7 better than 17%
1.02 better than 40%
51% of 263 duels better than 44%
37% of 57 situations better than 45%
Inferno63
57% better than 51%
0.71 better than 23%
76.8 better than 16%
1.02 better than 25%
54% of 203 duels right on the average
40% of 43 situations better than 55%
Ancient60
55% better than 57%
0.66 better than 12%
72.7 better than 10%
0.93 better than 14%
44% of 212 duels better than 12%
39% of 33 situations better than 54%
Dust 239
54% better than 56%
0.64 better than 8%
68.4 better than 3%
0.92 better than 10%
41% of 133 duels better than 6%
53% of 19 situations better than 85%
Cache34
53% -
0.69 -
75.6 -
0.98-
52% of 110 duels -
33% of 24 situations -
Nuke25
16% better than 1%
0.67 better than 14%
73.6 better than 14%
0.89 better than 6%
42% of 72 duels better than 7%
42% of 12 situations better than 54%
Anubis9
67% -
0.79 -
81.6 -
1.11-
53% of 40 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T0mbi_ plays

Across 321 matches T0mbi_ averages K/R 0.69, ADR 74.0 and a rating of 0.98. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Inferno with a 57% win rate in 63 matches. In 100 of 321 matches the rating was 1.10 or higher (31%), in 138 it was below 0.90. In 262 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: August 2026 at 1.01. T0mbi_ loses the most ELO on Nuke (−75 ELO, win rate 16%). Things go best on Mirage (+106 ELO, win rate 53%). Match no. 1 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: K/R +0.05, ELO +192. Got weaker: Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: Rating at 0.98, ADR at 74.3. Last 30 days: 99 matches, win rate 52%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.