T0man

Serbia
On FACEIT since 2020 366 matches tracked 176 matches in 30 days
ELO ▼ 90
3,096
30-day peak: 3,250
Rank EU ▼ 2,515 places
#5,574
Serbia #103 in Serbia
30 days · prev. #3,059 · best #3,059
Last updated:

How does T0man play?

Rating 1.00 (from 319 matches) K/R 0.71 ADR 79.3 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.6
Knife kills 1 in 366 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 22%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 46x 4K, 5 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.2
▼ Got worse
Headshots −5 pp, Win rate −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.72. Slightly below the average (0.75).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
41 matches · 49% win rate
In match 2 of the day −77 ELO
74 matches · 45% win rate
On Tuesdays −107 ELO, win rate 40%

T0man loses the most ELO on Mirage: −84 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.33 · Dust 2
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient98
54% better than 44%
0.73 better than 35%
81.0 better than 42%
1.03 better than 39%
50% of 396 duels better than 35%
38% of 53 situations right on the average
Dust 288
49% better than 27%
0.70 better than 23%
79.8 better than 38%
0.97 better than 17%
42% of 319 duels better than 7%
32% of 34 situations better than 29%
Anubis48
42% better than 12%
0.68 better than 17%
77.5 better than 27%
0.94 better than 14%
43% of 181 duels better than 8%
43% of 23 situations better than 61%
Inferno42
62% better than 48%
0.73 better than 28%
79.0 better than 25%
1.10 better than 43%
51% of 152 duels better than 25%
40% of 15 situations right on the average
Mirage41
49% better than 25%
0.63 better than 4%
70.0 better than 5%
0.89 better than 4%
48% of 159 duels better than 23%
35% of 20 situations better than 37%
Cache31
65% better than 68%
0.77 better than 41%
84.2 better than 43%
1.04 better than 27%
54% of 142 duels better than 45%
23% of 13 situations better than 15%
Nuke13
54% -
0.76 -
83.3 -
1.04-
42% of 36 duels -
25% of 4 situations -
Overpass5
80% -
0.76 -
89.0 -
1.30-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T0man plays

Across 366 matches T0man averages K/R 0.71 and ADR 79.3; the rating across the 319 rated matches is 1.00. Biggest strength: Utility damage per round at 5.1, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Cache with a 65% win rate in 31 matches. In 119 of 319 matches the rating was 1.10 or higher (37%), in 130 it was below 0.90. In 284 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. T0man loses the most ELO on Mirage (−84 ELO, win rate 49%). Things go best from match 5 of the day (+216 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +216 ELO. Got weaker: Headshots −5 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.2. Last 30 days: 176 matches, win rate 49%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.