T0NYS00PRAN0

Sweden
207 matches tracked 23 matches in 30 days
ELO ▲ 21
2,580
30-day peak: 2,616
Rank EU
#39,956
Sweden #1,174 in Sweden
Last updated:

How does T0NYS00PRAN0 play?

Rating 1.03 K/R 0.74 ADR 79.0 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.4
Knife kills 4 in 207 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 56%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 32x 4K, 6 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 3%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.3, Headshots +6 pp, Win rate +4 pp, ELO +283
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.75).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −69 ELO
40 matches · 53% win rate
On Thursdays +20 ELO, win rate 40%

T0NYS00PRAN0 loses the most ELO on Anubis: −69 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
54% better than 55%
0.77 better than 59%
80.5 better than 45%
1.09 better than 64%
52% of 440 duels right on the average
32% of 34 situations better than 31%
Anubis40
53% right on the average
0.75 right on the average
79.4 better than 35%
0.98 better than 25%
50% of 208 duels better than 38%
41% of 22 situations better than 56%
Cache20
60% -
0.74 -
77.7 -
1.02-
37% of 98 duels -
29% of 7 situations -
Inferno18
44% better than 14%
0.78 right on the average
85.4 better than 51%
1.08 better than 42%
62% of 87 duels better than 87%
43% of 7 situations better than 62%
Dust 215
47% better than 30%
0.58 better than 1%
69.9 better than 5%
0.80 better than 1%
39% of 75 duels better than 3%
80% of 5 situations better than 99%
Ancient11
55% -
0.71 -
77.2 -
1.00-
50% of 60 duels -
60% of 5 situations -
Nuke9
33% -
0.69 -
74.9 -
1.01-
45% of 42 duels -
50% of 4 situations -
Overpass5
80% -
0.68 -
71.5 -
0.97-
56% of 32 duels -
50% of 2 situations -
Vertigo4
50% -
0.71 -
77.3 -
0.99-
52% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T0NYS00PRAN0 plays

Across 207 matches T0NYS00PRAN0 averages K/R 0.74, ADR 79.0 and a rating of 1.03. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 82 of 207 matches the rating was 1.10 or higher (40%), in 76 it was below 0.90. In 139 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: September 2026 at 1.23. T0NYS00PRAN0 loses the most ELO on Anubis (−69 ELO, win rate 53%). Things go best on Mirage (+128 ELO, win rate 54%). From match no. 5 of the day on, things go best: 61% win rate, +120 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.3, Headshots +6 pp, Win rate +4 pp, ELO +283. Last 30 days: 23 matches, win rate 65%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.