T0NY

Comoros
On FACEIT since 2018 187 matches tracked 64 matches in 30 days
Last updated:

How does T0NY play?

Rating 1.06 K/R 0.74 ADR 76.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 1 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 18x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether T0NY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 137 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: June 2026 with 0.81.

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
46 matches · 57% win rate
On Inferno −2 ELO
22 matches · 50% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 42%
On Fridays +60 ELO, win rate 42%

T0NY loses the most ELO on Mirage: −29 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.01 · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 71%
0.77 better than 62%
78.7 better than 38%
1.09 better than 67%
54% of 198 duels better than 66%
47% of 32 situations better than 77%
Anubis33
55% better than 60%
0.74 better than 46%
76.3 better than 20%
1.05 better than 52%
57% of 142 duels better than 78%
27% of 22 situations better than 24%
Dust 231
39% better than 12%
0.69 better than 23%
72.8 better than 11%
0.98 better than 28%
51% of 134 duels better than 46%
23% of 13 situations better than 15%
Ancient26
62% better than 78%
0.77 better than 61%
81.9 better than 51%
1.09 better than 66%
57% of 102 duels better than 80%
55% of 11 situations better than 88%
Inferno22
50% better than 35%
0.74 better than 42%
74.3 better than 13%
1.07 better than 49%
62% of 78 duels better than 89%
55% of 11 situations better than 87%
Nuke15
53% better than 41%
0.74 better than 39%
72.5 better than 13%
1.04 better than 46%
55% of 62 duels better than 61%
44% of 16 situations better than 59%
Cache14
36% -
0.77 -
77.2 -
1.08-
54% of 48 duels -
43% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T0NY plays

Across 187 matches T0NY averages K/R 0.74, ADR 76.5 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 38% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 76 of 187 matches the rating was 1.10 or higher (41%), in 59 it was below 0.90. In 131 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. T0NY loses the most ELO on Mirage (−29 ELO, win rate 57%). Things go best on Ancient (+113 ELO, win rate 62%). Last 30 days: 64 matches, win rate 61%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.