T0FI

LB
On FACEIT since 2019 410 matches tracked 209 matches in 30 days
ELO ▲ 223
3,117
30-day peak: 3,161
Rank EU ▲ 3,881 places
#4,693 #7 in LB
30 days · before #8,574 · best #4,693
Last updated:

How does T0FI play?

Rating 1.01 (from 271 matches) K/R 0.73 ADR 80.7 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 271 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 11%0 pp level
K/D 0.98−0.05 better than 29%
Pistol kills per match 3.1
Knife kills 10 in 410 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 72x 4K, 10 aces in 410 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 410 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −60 ELO
42 matches · 36% wins
On Mondays −119 ELO, win rate 38%

T0FI loses the most ELO on Nuke: −60 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 1.98 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
44% better than 21%
0.71 better than 35%
79.9 better than 45%
1.03 better than 48%
49% of 541 duels better than 35%
43% of 44 situations better than 65%
Dust 295
55% better than 60%
0.75 better than 56%
83.0 better than 62%
1.04 level
52% of 465 duels better than 54%
38% of 55 situations level
Ancient81
54% better than 56%
0.72 better than 36%
80.4 better than 44%
1.01 better than 40%
51% of 444 duels level
27% of 51 situations better than 25%
Anubis73
67% better than 92%
0.75 better than 55%
82.2 better than 57%
1.04 level
53% of 367 duels better than 59%
39% of 54 situations better than 52%
Nuke42
36% better than 5%
0.71 better than 25%
75.6 better than 19%
0.93-
47% of 230 duels better than 21%
39% of 18 situations better than 49%
Cache19
21% -
0.70 -
79.3 -
0.83-
50% of 112 duels -
10% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T0FI plays

Across 410 matches T0FI averages K/R 0.73 and ADR 80.7; the rating across the 271 rated matches is 1.01. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.0 kills per match, 60% of them headshots. The strongest map is Anubis with a 67% win rate in 73 matches. In 99 of 271 matches the rating was 1.10 or higher (37%), in 110 it was below 0.90. In 410 matches with detailed stats: 72 4Ks and 10 aces. Best month by rating: October 2026 at 1.03. T0FI loses the most ELO on Nuke (−60 ELO, win rate 36%). Things go best on Ancient (+255 ELO, win rate 54%). Last 30 days: 209 matches, win rate 52%, ELO balance +307.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.