T-RREX

Turkey
140 matches tracked 76 matches in 30 days
Last updated:

How does T-RREX play?

Rating 0.88 K/R 0.66 ADR 76.5 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. More 1v1 and 1v2 wins than the level 3 average. Higher headshot rate than the level 3 average.
EntryClutcherHeadshots
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 84%
Opening duels won 47%−1 pp · Ø 48% better than 45%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so well above the average (41%).

Headshot rate 48%+7 pp · Ø 41% better than 85%
AWP share of kills 16%+5 pp · Ø 11% better than 69%
K/D 0.86−0.07 · Ø 0.93 better than 28%
Pistol kills per match 1.9
Knife kills 3 in 140 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly above the average (2.0).

2K rounds 11.7%−0.7 pp · Ø 12.4% better than 37%
3K rounds 3.4%−0.1 pp · Ø 3.5% better than 54%
MVPs per match 2.1+0.1 · Ø 2.0 better than 67%
4Ks and aces 10x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.22).

Utility hit rate 32%−2 pp · Ø 34% better than 42%
Utility damage per round 5.6+1.9 · Ø 3.7 better than 85%
Enemies flashed per round 0.04−0.18 · Ø 0.22 better than 3%
Deaths per round 77%+3 pp · Ø 74% better than 20%

Progress

One value per month, dashed line is the level 3 average
Whether T-RREX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
31 matches · 32% win rate
On Dust 2 −30 ELO
46 matches · 50% win rate
Between 12:00 and 18:00 −179 ELO, win rate 42%
On Fridays +33 ELO, win rate 35%

T-RREX loses the most ELO on Mirage: −62 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.31 · Cache
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
50% right on the average
0.70 better than 59%
82.3 better than 81%
0.94 right on the average
47% of 248 duels better than 44%
28% of 25 situations better than 25%
Mirage31
32% better than 7%
0.65 better than 35%
73.4 better than 37%
0.86 better than 22%
42% of 139 duels better than 23%
27% of 15 situations better than 24%
Ancient19
63% better than 87%
0.64 better than 35%
75.6 better than 49%
0.87 better than 34%
47% of 92 duels right on the average
46% of 13 situations better than 76%
Cache11
45% -
0.73 -
78.0 -
0.94-
54% of 56 duels -
57% of 7 situations -
Inferno11
55% -
0.59 -
69.9 -
0.85-
42% of 57 duels -
13% of 8 situations -
Nuke11
55% -
0.71 -
83.9 -
0.92-
56% of 79 duels -
29% of 7 situations -
Anubis6
67% -
0.56 -
65.6 -
0.74-
48% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T-RREX plays

Across 140 matches T-RREX averages K/R 0.66, ADR 76.5 and a rating of 0.88. Biggest strength: Headshot rate at 48%, better than 85% of level 3 players. Most room to improve: Deaths per round at 77%, better than only 20% of level 3 players. Averages 14.1 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 32 of 140 matches the rating was 1.10 or higher (23%), in 81 it was below 0.90. In 140 matches with detailed stats: 10 4Ks and 1 ace. T-RREX loses the most ELO on Mirage (−62 ELO, win rate 32%). Things go best in match 2 of the day (−30 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −30 ELO. Last 30 days: 76 matches, win rate 46%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.