T-O-R-I

Russia
On FACEIT since 2022 43 matches tracked 22 matches in 30 days
Last updated:

How does T-O-R-I play?

Rating 0.90 K/R 0.67 ADR 75.5 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 28% very weak below 0.75 28%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 8%−12 pp · Ø 20% better than 1%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.87−0.13 · Ø 1.00 better than 6%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 1%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 4x 4K, 2 aces in 43 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
Whether T-O-R-I is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 43 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

Soon this shows where T-O-R-I loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.65 · Mirage
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
39% better than 13%
0.67 better than 21%
77.6 better than 36%
0.92 better than 19%
49% of 68 duels better than 41%
25% of 8 situations better than 16%
Dust 210
30% -
0.70 -
77.0 -
0.93-
56% of 41 duels -
33% of 3 situations -
Ancient7
43% -
0.69 -
72.9 -
0.87-
52% of 21 duels -
100% of 2 situations -
Anubis5
40% -
0.62 -
66.9 -
0.76-
67% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T-O-R-I plays

Across 43 matches T-O-R-I averages K/R 0.67, ADR 75.5 and a rating of 0.90. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 9 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Mirage with a 39% win rate in 18 matches. In 10 of 43 matches the rating was 1.10 or higher (23%), in 24 it was below 0.90. In 43 matches with detailed stats: 4 4Ks and 2 aces. Last 30 days: 22 matches, win rate 41%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.