T-1OOO

Argentina
On FACEIT since 2016 463 matches tracked 162 matches in 30 days
ELO ▼ 9
2,679
30-day peak: 2,804
Rank SA ▼ 28 places
#585
Argentina #104 in Argentina
30 days · prev. #557 · best #425
Last updated:

How does T-1OOO play?

Rating 1.20 K/R 0.84 ADR 85.4 from 463 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 463 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (381 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.25+0.21 · Ø 1.04 better than 93%
Pistol kills per match 3.7
Knife kills 14 in 463 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 83x 4K, 12 aces in 381 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +7.3, Win rate +4 pp, ELO +75
= Stayed the same
Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.85 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 463 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −237 ELO
74 matches · 42% win rate
On Nuke −94 ELO
65 matches · 54% win rate
Between 0:00 and 6:00 +42 ELO, win rate 48%
On Tuesdays −27 ELO, win rate 47%

T-1OOO loses the most ELO in match 2 of the day: −237 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 12 wins in a row · Ancient
  3. Highest rating in a match: 2.86 · Dust 2
  4. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 463 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2175
50% better than 40%
0.88 better than 93%
90.1 better than 84%
1.26 better than 94%
60% of 890 duels better than 88%
41% of 119 situations better than 59%
Cache72
56% -
0.82 -
81.5 -
1.19-
64% of 259 duels -
39% of 70 situations -
Nuke65
54% right on the average
0.87 better than 85%
88.0 better than 74%
1.22 better than 86%
58% of 287 duels better than 76%
38% of 45 situations better than 45%
Ancient63
54% better than 53%
0.75 better than 46%
75.4 better than 17%
1.07 better than 56%
54% of 211 duels better than 59%
29% of 49 situations better than 25%
Inferno57
60% better than 58%
0.84 better than 74%
87.3 better than 60%
1.22 better than 79%
59% of 273 duels better than 76%
44% of 34 situations better than 66%
Anubis16
69% better than 93%
0.84 better than 87%
83.9 better than 63%
1.23 better than 92%
52% of 73 duels right on the average
67% of 9 situations better than 96%
Mirage13
38% -
0.72 -
74.8 -
0.98-
46% of 67 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T-1OOO plays

Across 463 matches T-1OOO averages K/R 0.84, ADR 85.4 and a rating of 1.20. Biggest strength: K/D at 1.25, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 44% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 263 of 463 matches the rating was 1.10 or higher (57%), in 108 it was below 0.90. In 381 matches with detailed stats: 83 4Ks and 12 aces. Best month by rating: October 2026 at 1.26. T-1OOO loses the most ELO in match 2 of the day (−237 ELO, win rate 42%). Things go best in match 1 of the day (+154 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +154 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +7.3, Win rate +4 pp, ELO +75. Unchanged in recent months: Headshots at 44%. Last 30 days: 162 matches, win rate 54%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.