SzymMir

Poland
209 matches tracked 56 matches in 30 days
Last updated:

How does SzymMir play?

Rating 1.14 (from 62 matches) K/R 0.78 ADR 87.7 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 8
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 53%+3 pp better than 73%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 25%+3 pp better than 73%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−1 pp better than 41%
AWP share of kills 8%−2 pp better than 45%
K/D 1.07+0.07 better than 76%
Pistol kills per match 2.6
Knife kills 10 in 209 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 69%
Rounds with 3K 5.0%+1.1 pp better than 90%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 25x 4K, 4 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 93%
Utility damage per round 4.7+0.5 better than 63%
Enemies flashed per round 0.42+0.14 better than 84%
Rounds with a death 73%+1.0 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +7 pp, ELO +189
= Stayed the same
K/R at 0.79, ADR at 89.6, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.86
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.89. Last 3 months: 0.79 (at the start 0.80).

Patterns

From the last 209 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −101 ELO
57 matches · 39% wins
On Ancient −101 ELO
27 matches · 30% wins
On Anubis −49 ELO
38 matches · 53% wins

SzymMir loses the most ELO on Mirage: −101 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
39% better than 14%
0.78 better than 77%
87.5 better than 86%
1.20 better than 93%
52% of 181 duels better than 58%
57% of 21 situations better than 91%
Anubis38
53% better than 59%
0.79 better than 80%
89.4 better than 89%
1.11–
49% of 156 duels better than 43%
36% of 33 situations better than 45%
Dust 230
57% better than 73%
0.77 better than 73%
85.6 better than 78%
1.14–
52% of 165 duels better than 58%
33% of 15 situations better than 37%
Ancient27
30% better than 3%
0.75 better than 60%
85.1 better than 75%
1.17–
46% of 95 duels better than 27%
38% of 13 situations better than 46%
Nuke22
64% better than 78%
0.87 better than 90%
96.4 better than 95%
1.26–
57% of 94 duels better than 75%
56% of 16 situations better than 82%
Inferno19
42% better than 18%
0.77 better than 74%
82.5 better than 67%
0.98–
47% of 108 duels better than 25%
27% of 11 situations better than 23%
Cache9
56% –
0.72 –
80.8 –
0.96–
41% of 39 duels –
17% of 6 situations –
Vertigo5
60% –
0.82 –
98.9 –
1.03–
74% of 31 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How SzymMir plays

Across 209 matches SzymMir averages K/R 0.78 and ADR 87.7; the rating across the 62 rated matches is 1.14. Biggest strength: Rating at 1.14. That is better than 93% of players on level 8. On average 17.2 kills per match, 46% of them headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 34 of 62 matches the rating was 1.10 or higher (55%), in 17 it was below 0.90. In 130 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. SzymMir loses the most ELO on Mirage (−101 ELO, win rate 39%). Things go best on Dust 2 (+34 ELO, win rate 57%). Improved over the last three months: Headshots +7 pp, ELO +189. Unchanged in recent months: K/R at 0.79, ADR at 89.6, Win rate at 48%. Last 30 days: 56 matches, win rate 48%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.