Szobo

Russia
340 matches tracked 29 matches in 30 days
Last updated:

How does Szobo play?

Rating 1.05 (from 307 matches) K/R 0.74 ADR 81.4 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 307 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.8
Knife kills 11 in 339 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 77%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 58x 4K, 7 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 95%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.19, ADR +11.5
= Stayed the same
ELO at 1,760
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.64). Slightly above the average (0.72).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −72 ELO
33 matches · 33% win rate
On Dust 2 −71 ELO
24 matches · 38% win rate
Between 6:00 and 12:00 −92 ELO, win rate 39%
On Fridays −184 ELO, win rate 38%

Szobo loses the most ELO on Cache: −72 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Cache
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient93
55% better than 65%
0.73 right on the average
81.7 better than 54%
1.03 better than 58%
49% of 405 duels better than 39%
38% of 37 situations right on the average
Inferno72
50% better than 39%
0.78 better than 69%
84.5 better than 65%
1.15 better than 78%
53% of 297 duels right on the average
43% of 23 situations better than 60%
Nuke50
58% better than 58%
0.79 better than 64%
79.9 better than 36%
1.13 better than 71%
55% of 159 duels better than 61%
41% of 22 situations better than 52%
Cache33
33% -
0.76 -
87.0 -
1.04-
45% of 163 duels -
38% of 8 situations -
Dust 224
38% better than 12%
0.65 better than 14%
76.6 better than 33%
0.89 better than 11%
42% of 131 duels better than 11%
23% of 13 situations better than 14%
Mirage24
33% better than 6%
0.64 better than 11%
72.6 better than 14%
0.89 better than 11%
48% of 101 duels better than 35%
25% of 8 situations better than 16%
Anubis20
25% better than 1%
0.71 better than 37%
77.6 better than 35%
0.96 better than 27%
29% of 102 duels better than 1%
33% of 12 situations better than 39%
Vertigo19
68% -
0.79 -
84.9 -
1.13-
48% of 66 duels -
40% of 15 situations -
Overpass4
100% -
0.70 -
75.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Szobo plays

Across 339 matches Szobo averages K/R 0.74 and ADR 81.4; the rating across the 307 rated matches is 1.05. Biggest strength: Utility damage per round at 7.2, better than 95% of level 9 players. Averages 16.3 kills per match with 56% headshots. The strongest map is Vertigo with a 68% win rate in 19 matches. In 129 of 307 matches the rating was 1.10 or higher (42%), in 113 it was below 0.90. In 300 matches with detailed stats: 58 4Ks and 7 aces. Best month by rating: August 2026 at 1.07. Szobo loses the most ELO on Cache (−72 ELO, win rate 33%). Things go best on Ancient (+41 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +29 ELO. Improved over the last three months: K/R +0.11, Rating +0.19, ADR +11.5. Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: ELO at 1,760. Last 30 days: 29 matches, win rate 41%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.