Sznajder1908

Trinidad & Tobago
211 matches tracked 37 matches in 30 days
ELO ▲ 338
2,040
30-day peak: 2,040
Rank EU
#216,448
Trinidad & Tobago #138 in Trinidad & Tobago
Last updated:

How does Sznajder1908 play?

Rating 1.29 (from 210 matches) K/R 0.92 ADR 95.5 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 210 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 38% good 1.10 to 1.29 16% normal 0.90 to 1.09 13% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsAWPerClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.31+0.30 · Ø 1.01 better than 99%
Pistol kills per match 3.5
Knife kills 8 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.0%).

2K rounds 16.9%+3.7 pp · Ø 13.2% better than 98%
3K rounds 6.5%+2.5 pp · Ø 4.0% better than 98%
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 61x 4K, 10 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 88%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 74%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +209
= Stayed the same
K/R at 0.92, Rating at 1.29, ADR at 95.7
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.00
MayJunJulAugSepOct

Best month: October 2026 with 1.00. Last 3 months unchanged at 0.92. Well above the average (0.73).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −42 ELO
38 matches · 45% win rate
On Inferno −23 ELO
31 matches · 45% win rate
Between 12:00 and 18:00 +25 ELO, win rate 39%
On Tuesdays +27 ELO, win rate 42%

Sznajder1908 loses the most ELO on Cache: −42 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.85 · Anubis
  3. Most kills in a match: 46 · Nuke

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
51% better than 53%
0.89 better than 98%
93.9 better than 98%
1.30 better than 99%
56% of 241 duels better than 77%
52% of 42 situations better than 86%
Nuke39
67% better than 86%
1.04 better than 99%
105.1 better than 99%
1.43 better than 99%
66% of 210 duels better than 99%
59% of 32 situations better than 88%
Cache38
45% -
0.96 -
96.7 -
1.36-
57% of 151 duels -
38% of 29 situations -
Inferno31
45% better than 22%
0.95 better than 99%
99.9 better than 98%
1.36 better than 99%
56% of 147 duels better than 71%
38% of 24 situations right on the average
Mirage19
32% better than 3%
0.69 better than 30%
77.2 better than 36%
0.92 better than 18%
46% of 72 duels better than 26%
35% of 17 situations better than 42%
Vertigo17
59% -
0.97 -
100.1 -
1.33-
58% of 73 duels -
48% of 21 situations -
Dust 214
29% -
0.87 -
89.7 -
1.19-
54% of 70 duels -
10% of 10 situations -
Ancient12
25% -
0.75 -
83.0 -
1.00-
57% of 77 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sznajder1908 plays

Across 211 matches Sznajder1908 averages K/R 0.92 and ADR 95.5; the rating across the 210 rated matches is 1.29. Biggest strength: Rating at 1.29, better than 99% of level 9 players. Averages 20.2 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 39 matches. In 137 of 210 matches the rating was 1.10 or higher (65%), in 46 it was below 0.90. In 190 matches with detailed stats: 61 4Ks and 10 aces. Best month by rating: October 2026 at 1.39. Sznajder1908 loses the most ELO on Cache (−42 ELO, win rate 45%). Things go best on Anubis (+66 ELO, win rate 51%). Match no. 2 of the day goes best: 61% win rate, +34 ELO. Improved over the last three months: Headshots +2 pp, ELO +209. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.92, Rating at 1.29, ADR at 95.7. Last 30 days: 37 matches, win rate 59%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.