Szakei

Portugal
On FACEIT since 2020 376 matches tracked 111 matches in 30 days
ELO ▲ 113
3,057
30-day peak: 3,479
Rank EU ▼ 4,617 places
#6,488
Portugal #75 in Portugal
30 days · prev. #1,871 · best #1,871
Last updated:

How does Szakei play?

Rating 1.01 K/R 0.73 ADR 81.9 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 376 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 3.0
Zeus kills1 in 376 matches
Knife kills 13 in 376 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 60x 4K, 5 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +565
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 81.9, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −294 ELO
78 matches · 42% win rate
Between 12:00 and 18:00 −141 ELO, win rate 48%
On Mondays −244 ELO, win rate 38%

Szakei loses the most ELO in match 1 of the day: −294 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 3.02 · Dust 2

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
51% better than 33%
0.76 right on the average
84.9 better than 63%
1.04 better than 41%
50% of 762 duels better than 34%
41% of 68 situations better than 57%
Dust 270
59% better than 66%
0.73 better than 36%
80.2 better than 40%
1.03 better than 35%
50% of 356 duels better than 35%
49% of 41 situations better than 74%
Ancient64
50% better than 31%
0.70 better than 23%
78.5 better than 30%
0.94 better than 13%
51% of 323 duels better than 41%
33% of 39 situations better than 36%
Anubis62
52% better than 37%
0.74 better than 43%
84.5 better than 65%
0.99 better than 26%
50% of 345 duels better than 35%
46% of 26 situations better than 69%
Nuke30
60% better than 57%
0.74 better than 37%
79.7 better than 37%
1.04 better than 36%
48% of 188 duels better than 21%
40% of 20 situations right on the average
Inferno10
30% -
0.58 -
66.1 -
0.76-
41% of 46 duels -
50% of 4 situations -
Cache3
100% -
0.63 -
77.9 -
0.83-
42% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Szakei plays

Across 376 matches Szakei averages K/R 0.73, ADR 81.9 and a rating of 1.01. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Nuke with a 60% win rate in 30 matches. In 136 of 376 matches the rating was 1.10 or higher (36%), in 171 it was below 0.90. In 323 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. Szakei loses the most ELO in match 1 of the day (−294 ELO, win rate 42%). Things go best in match 3 of the day (+322 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +322 ELO. Improved over the last three months: Win rate +3 pp, ELO +565. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 81.9, Headshots at 54%. Last 30 days: 111 matches, win rate 54%, net ELO +239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.