SzabeeFTW

HM
42 matches tracked 27 matches in 30 days
Last updated:

How does SzabeeFTW play?

Rating 0.93 K/R 0.68 ADR 77.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 53%+3 pp · Ø 50% better than 77%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 35%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 64%
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 24%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 25%
Deaths per round 73%+1 pp · Ø 72% better than 45%

Progress

One value per month, dashed line is the level 7 average
Whether SzabeeFTW is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 28 · Anubis
  3. Highest rating in a match: 1.46 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
63% -
0.73 -
77.7 -
0.99-
57% of 37 duels -
67% of 3 situations -
Anubis7
43% -
0.70 -
81.1 -
0.96-
43% of 40 duels -
-
Nuke6
67% -
0.68 -
75.1 -
0.97-
58% of 19 duels -
100% of 1 situations -
Ancient5
40% -
0.60 -
78.5 -
0.84-
60% of 15 duels -
0% of 4 situations -
Mirage5
40% -
0.71 -
82.0 -
0.91-
53% of 30 duels -
33% of 3 situations -
Cache4
75% -
0.71 -
78.9 -
1.02-
70% of 20 duels -
33% of 3 situations -
Inferno4
50% -
0.58 -
69.1 -
0.80-
38% of 21 duels -
50% of 2 situations -
Vertigo3
100% -
0.62 -
75.3 -
0.82-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SzabeeFTW plays

Across 42 matches SzabeeFTW averages K/R 0.68, ADR 77.9 and a rating of 0.93. Biggest strength: Utility hit rate at 50%, better than 99% of level 7 players. Most room to improve: Rating at 0.93, better than only 20% of level 7 players. Averages 14.8 kills per match with 48% headshots. In 12 of 42 matches the rating was 1.10 or higher (29%), in 18 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Things go best in match 1 of the day (+52 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +52 ELO. Last 30 days: 27 matches, win rate 59%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.