SzAtaN

Poland
101 matches tracked
Last updated:

How does SzAtaN play?

Rating 1.02 (from 51 matches) K/R 0.69 ADR 77.4 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 51 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 34%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 49%+1 pp · Ø 48% better than 60%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 0.94−0.09 · Ø 1.03 better than 25%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 44%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 71%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 13x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 82%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.13, Rating +0.23, ADR +12.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −8 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.63). Just above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
22 matches · 55% win rate
In match 1 of the day +36 ELO
33 matches · 30% win rate
Between 12:00 and 18:00 −28 ELO, win rate 32%

SzAtaN loses the most ELO on Ancient: −28 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.33 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
52% better than 58%
0.63 better than 8%
71.4 better than 10%
0.87-
59% of 29 duels better than 90%
0% of 3 situations better than 1%
Ancient22
55% better than 63%
0.73 right on the average
80.1 better than 51%
1.05-
44% of 62 duels better than 16%
20% of 5 situations better than 12%
Mirage22
45% better than 30%
0.72 better than 46%
81.0 better than 59%
1.06-
51% of 63 duels right on the average
50% of 8 situations better than 80%
Anubis16
38% better than 13%
0.71 better than 41%
77.7 better than 34%
1.27-
50% of 36 duels better than 45%
17% of 6 situations better than 7%
Nuke10
20% -
0.74 -
84.5 -
1.03-
52% of 29 duels -
43% of 7 situations -
Cache5
20% -
0.57 -
70.2 -
0.63-
50% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SzAtaN plays

Across 101 matches SzAtaN averages K/R 0.69 and ADR 77.4; the rating across the 51 rated matches is 1.02. Biggest strength: Utility damage per round at 5.6, better than 82% of level 8 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 18 of 51 matches the rating was 1.10 or higher (35%), in 22 it was below 0.90. In 41 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. SzAtaN loses the most ELO on Ancient (−28 ELO, win rate 55%). Things go best on Dust 2 (+24 ELO, win rate 52%). Match no. 3 of the day goes best: 55% win rate, +24 ELO. Improved over the last three months: K/R +0.13, Rating +0.23, ADR +12.2. Got weaker: Headshots −2 pp, Win rate −8 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.