Syzeee

Japan
On FACEIT since 2016 167 matches tracked 75 matches in 30 days
Last updated:

How does Syzeee play?

Rating 0.95 K/R 0.70 ADR 76.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.7
Zeus kills1 in 167 matches
Knife kills 1 in 167 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 18x 4K, 2 aces in 161 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Syzeee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.84.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −30 ELO
21 matches · 38% win rate
In match 1 of the day +67 ELO
36 matches · 42% win rate
Between 0:00 and 6:00 +41 ELO, win rate 49%
On Saturdays −55 ELO, win rate 43%

Syzeee loses the most ELO in match 4 of the day: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.35 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 55%
0.70 better than 30%
77.9 better than 34%
0.96 better than 24%
50% of 322 duels better than 41%
36% of 22 situations better than 43%
Ancient39
46% better than 28%
0.71 better than 32%
75.8 better than 20%
0.97 better than 27%
47% of 198 duels better than 25%
30% of 20 situations better than 30%
Dust 234
74% better than 98%
0.71 better than 33%
76.0 better than 22%
0.99 better than 31%
53% of 178 duels better than 56%
67% of 15 situations better than 98%
Anubis16
38% better than 8%
0.65 better than 8%
73.9 better than 12%
0.88 better than 5%
44% of 89 duels better than 11%
14% of 7 situations better than 7%
Nuke16
63% better than 73%
0.71 better than 29%
76.7 better than 23%
0.95 better than 17%
46% of 70 duels better than 16%
20% of 10 situations better than 12%
Inferno6
50% -
0.60 -
62.7 -
0.76-
48% of 33 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Syzeee plays

Across 167 matches Syzeee averages K/R 0.70, ADR 76.1 and a rating of 0.95. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 74% win rate in 34 matches. In 52 of 167 matches the rating was 1.10 or higher (31%), in 80 it was below 0.90. In 161 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: January 2026 at 1.20. Syzeee loses the most ELO in match 4 of the day (−30 ELO, win rate 38%). Things go best from match 5 of the day (+159 ELO, win rate 63%). Match no. 3 of the day goes best: 70% win rate. Last 30 days: 75 matches, win rate 61%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.